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Dragon's Dogma 2 MTX

So there's obviously been a lot of existing discourse on DD2's micro transactions, and I'm curious to get the thoughts of people here.

I haven't played the game yet, but the consensus I've gotten is that the MTXs are largely meaningless because they're so easy to get in-game, but if they weren't so easy to get they would be outrageous. It seems there's some amount of counter-backlash defending the game saying that those who are upset just don't understand how easy it is to get those things in-game.

Personally, I don't think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

off_brand_ ,

Hate it hate it. This game is so good, and it's like I'm playing my old favorite again. The fact that they marred my baby with MTX like this is just gross. DD1 should be more popular, and what they did to DD2 may keep it from being the powerhouse it could because people will see the "mixed" ratings and second guess. Or they'll open the store page and see a wall of MTX and get the wrong idea.

But that's just part of it of course. If this works for them, it'll explode. And it will work for them. And everyone will get these fucking MTX in their full priced AAA games. And then once sales on MTX aren't up to snuff -- or if they are up to snuff, but in a few quarters when sales are merely consistent rather than continuing to grow -- they'll start pushing it. Just like they did with Shadow of Mordor where the gameplay gave you a nasty grind and a quick "buy your way past it" option.

I'll never buy the "it doesn't effect you in a single player game" argument. It will, because the market incentives a worse experience for those less willing to buy in.

Poopfeast420 ,
@Poopfeast420@discuss.tchncs.de avatar

DD1 already was full of microtransactions, but in the sequel they "ruin" the game? What changed for you?

LinyosT ,

The MTX were removed for DD:DA.

Only the original release of the game on Ps3 and 360 had the mtx. So in a way they improved things only to shit it up again.

BrikoX ,
@BrikoX@lemmy.zip avatar

It's the same type of microtransactions that they had in Resident Evil 4 Remake, so it's probably not so much a test as a limit they found where backlash is small enough that it still makes sense. But there are 2 big differences with Dragon's Dogma 2.

  1. They fucked up the PC port.
  2. They increased the base game price.

Anyone that tries to justify microtransactions in a paid game is a moron. They were literally introduced in free to play games to finance the game development. In paid game, it's just pure greed.

ThunderingJerboa ,
@ThunderingJerboa@kbin.social avatar

I mean also it just seems like a case of normalization. You start out with slow meaningless MTX then you move it more and more. Hell its a bit odd since I'm glad there was some outrage over the MTX in this game but as you said its most likely due to the increase to $70 usd which is a slap in the face to deal with MTX in a fucking single player game but Capcom is one of the shittiest companies when it comes to dumb/pointless MTX.

Monster Hunter, Devil may cry, Dead Rising, and Resident Evil all have this kind of shit with very little peeps about it. So you basically hit the nail on the head on this on why there was such a big outrage this time around. Also I'm really surprised fucking Street Fighter doesn't, the literal poster child of pointless/odd additions which in a funny way has actually only gotten better in the digital age. I'm not a big fighting game fan but season pass

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