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Incremental Games

What are some concepts/mechanics you wish you saw more in incremental games?

This thread is dedicated to sharing mechanics or concepts you’ve found in incremental games that you think deserve more use or exploration. I’d prefer if you limited discussions to mechanics you’ve found in only 1 or 2 games, though I have no moderator powers to actually enforce this so if you really feel like sharing...

How abstract do you prefer your incremental games and why?

First off, a definition: I define the “abstractness” of an incremental to be based on how much it is removed from other genres. For example, Kittens Game and Clicker Heroes are not abstract – the first is themed around civilization building while the second one takes mechanics from RPGs. Meanwhile, Prestige Tree is a prime...

On the monetary value of an incremental

(Edit: The author primarily plays incremental games via a web browser, and is not well-acquainted with the more casual mobile incremental game community if there is one. Because of this, please note that the "innovations in the genre" referred to in this post come mostly from web-based incrementals, and the "morally dubious...

Little rant about progression of idle games. (old.reddit.com)

I'm baffled at the fact that half of the idle games I play don't have any offline progression yet they require you to stare at numbers for countless hours. The point of idles, or at least I was to much of a baboon to think it was that way, was to be something you can supervise for a couple of minutes at a time, and then either...

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