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Incremental Games

How does one make content in an incremental game meaningful, and when should one stop making it?

A lot of incremental games I see are in perpetual development. They are never truly finished, the developer always promises that another content update is around the corner. And those content updates get released, and the games eventually get really big. They grow to have prestige layers approaching the double digits, or months...

How abstract do you prefer your incremental games and why?

First off, a definition: I define the “abstractness” of an incremental to be based on how much it is removed from other genres. For example, Kittens Game and Clicker Heroes are not abstract – the first is themed around civilization building while the second one takes mechanics from RPGs. Meanwhile, Prestige Tree is a prime...

Sixty Four is released! (store.steampowered.com)

This is a game I've been waiting on for awhile. The trailer looks so beautiful, and I think it'll scratch that incremental game itch. It's narrative driven and probably shorter than most incremental games, so I'd consider buying this mostly if you're into other games that focus more on graphics and story, like spaceplan or gnorp...

What are some concepts/mechanics you wish you saw more in incremental games?

This thread is dedicated to sharing mechanics or concepts you’ve found in incremental games that you think deserve more use or exploration. I’d prefer if you limited discussions to mechanics you’ve found in only 1 or 2 games, though I have no moderator powers to actually enforce this so if you really feel like sharing...

What are your thoughts on multiplayer incremental games?

I've been working on a new game, and it's designed to be a multiplayer game, focused on collaboration with player interactions that are "progression agnostic", like applying mutual %-based buffs. I'm also planning on having regular resets and starting new "seasons" a few times a year where mechanics get tweaked, added, etc....

On the monetary value of an incremental

(Edit: The author primarily plays incremental games via a web browser, and is not well-acquainted with the more casual mobile incremental game community if there is one. Because of this, please note that the "innovations in the genre" referred to in this post come mostly from web-based incrementals, and the "morally dubious...

How would you envision a super auto pets style incremental?

I've been really enjoying this demo for a game called epic auto towers, even moreso than I enjoyed super auto pets, which I think is fair to say the same genre. Compared to SAP, this game is PvE, and adds relics and bosses. Ultimately it has a ton of really satisfying combos that can get really high stats, and I'm super excited...

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