(Edit: The author primarily plays incremental games via a web browser, and is not well-acquainted with the more casual mobile incremental game community if there is one. Because of this, please note that the "innovations in the genre" referred to in this post come mostly from web-based incrementals, and the "morally dubious...
I'm baffled at the fact that half of the idle games I play don't have any offline progression yet they require you to stare at numbers for countless hours. The point of idles, or at least I was to much of a baboon to think it was that way, was to be something you can supervise for a couple of minutes at a time, and then either...
Just launched my first game ever. It's hard to sum it up in just a few words, but this game is like you've forgotten how the world works and must figure it out on your own....
This is a game I've been waiting on for awhile. The trailer looks so beautiful, and I think it'll scratch that incremental game itch. It's narrative driven and probably shorter than most incremental games, so I'd consider buying this mostly if you're into other games that focus more on graphics and story, like spaceplan or gnorp...
Hey all! We just released the demo for War Tortoise, an incremental game that is launching on Steam later this month! This will be our first Steam game, so we would really appreciate any and all feedback!...
I've been really enjoying this demo for a game called epic auto towers, even moreso than I enjoyed super auto pets, which I think is fair to say the same genre. Compared to SAP, this game is PvE, and adds relics and bosses. Ultimately it has a ton of really satisfying combos that can get really high stats, and I'm super excited...
I'm sure most of us are aware that a lot of the mechanics of incremental games rely on things like skinner boxes to make us want to keep playing by just promising us future positive moments, rather than just giving us positive moments....
A lot of my favorite incrementals are designed to last for ages, but recently I played a shorter incremental game way past its expiration date just to see how it would break....
I've been working on a new game, and it's designed to be a multiplayer game, focused on collaboration with player interactions that are "progression agnostic", like applying mutual %-based buffs. I'm also planning on having regular resets and starting new "seasons" a few times a year where mechanics get tweaked, added, etc....