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Incremental Games

On the monetary value of an incremental

(Edit: The author primarily plays incremental games via a web browser, and is not well-acquainted with the more casual mobile incremental game community if there is one. Because of this, please note that the "innovations in the genre" referred to in this post come mostly from web-based incrementals, and the "morally dubious...

Little rant about progression of idle games. (old.reddit.com)

I'm baffled at the fact that half of the idle games I play don't have any offline progression yet they require you to stare at numbers for countless hours. The point of idles, or at least I was to much of a baboon to think it was that way, was to be something you can supervise for a couple of minutes at a time, and then either...

[UPDATE] FailSafe, added Robots, Dynamic Tutorialization, Balance Changes, and more (old.reddit.com)

This is an idle factory simulation where as you play some machines in your factory can fail or produce junk. For this update, we added many quality of life improvements to help with the early gameplay as well as making it possible to fully idle. Here is a list of the changes:...

Sixty Four is released! (store.steampowered.com)

This is a game I've been waiting on for awhile. The trailer looks so beautiful, and I think it'll scratch that incremental game itch. It's narrative driven and probably shorter than most incremental games, so I'd consider buying this mostly if you're into other games that focus more on graphics and story, like spaceplan or gnorp...

How would you envision a super auto pets style incremental?

I've been really enjoying this demo for a game called epic auto towers, even moreso than I enjoyed super auto pets, which I think is fair to say the same genre. Compared to SAP, this game is PvE, and adds relics and bosses. Ultimately it has a ton of really satisfying combos that can get really high stats, and I'm super excited...

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