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Base incremental v1.2.0: The hyperspace update!!!

Allow me to recount the tale of this update...
After the log update, I started working on an update in which no new content would be added to the game, but rather some QoL stuff and/or rebalancing. One of the biggest planned additions was achievements. This did not happen. I started with rebalancing the current game. I was going to implement a new feature; point galaxies (based on antimatter galaxies) but after a lot of attempts to balance them, they always ended up being way overpowered or way underpowered (You can still find some remnants of their existence in the code). I also rebalanced log to make it slower and less overpowered. Then, my overambitious self started working on the next layer, bitwise. I had already started on bitwise during the log update, but then decided I should post what I had before working on new stuff. For this update, I started implementing bitwise, but then had a really good idea for a layer based on antimatter dimensions AND the prestige tree (similarities to the prestige tree yet to be implemented, if they ever will be that is). I started implementing it, and then it became the main point of the update, and here we are. Anyways, hope you enjoy the update, hope there are no bugs (who am I kidding), and sorry for waiting so long to post it.

https://robocittykat.github.io/Base-incremental/

edit: Warning! There is currently a major bug causing a certain automation to kick in early that can't be disabled when you reload the page. I'm working on fixing it, thank you for the feedback.

x-posted from /r/incremental_games by /u/Robocittykat

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