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Don't Die, Collect Loot - Arcanist Playtest Update

Hi /r/incremental_games!

It's been a while since I last posted, but I wanted to give folks a heads up that the next iteration of the Don't Die, Collect Loot playtest is live here: https://store.steampowered.com/app/2052160/Dont_Die_Collect_Loot/

For those who haven't tried it yet, Don't Die, Collect Loot is a wacky incremental action RPG with some 2D scrolling shooter elements. It focuses primarily on finding and crafting massive piles of loot and exploring large skill trees as you traverse randomly generated levels.

You start off with a pretty basic hero (Adventurer, Beastmaster, or Arcanist right now) with some simple skills, but you end up eventually dealing billions of damage as you shred your way through impossibly large piles of monsters and wacky bosses. The endgame features an infinitely-scaling difficulty prestige system so you can really try to push your character to its limits if you want.

For those who have played before, this update primarily focuses on adding the third class to the playtest. The Arcanist is a spellcaster that cycles through mana, using it to power spells. Using those spells then empowers your basic attacks, creating a damage boosting feedback loop!

There's also a ton of new items to find, new hidden bosses, a deeper endgame, automatic skill usage options, and significant performance and stability updates to boot.

Always excited to hear from you folks and get your feedback!

Thanks,

Dan

x-posted from /r/incremental_games by /u/dan_marchand

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