How do incremental game devs store absurdly huge numbers?
I have a few ideas of how it could be done, but I want to hear from others how they have done it
x-posted from /r/incremental_games by /u/klaus666
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I have a few ideas of how it could be done, but I want to hear from others how they have done it
x-posted from /r/incremental_games by /u/klaus666