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match , 1 month ago that's fair but it suggests that the games for which difficulty is a key feature are not the ones with grand storytelling/visuals/music/diegesis, in which case it makes perfect sense for souls likes to have easy modes
that's fair but it suggests that the games for which difficulty is a key feature are not the ones with grand storytelling/visuals/music/diegesis, in which case it makes perfect sense for souls likes to have easy modes