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Elevator7009

@Elevator7009@kbin.run

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Elevator7009 ,

Pure curiosity—if I hit Report, do you receive the report or does my instance admin receive the report? I reported the post before I saw your comment.

Elevator7009 ,

I keep hearing about NGU.

I downloaded it and every time I open it I end up feeling overwhelmed and closing out.

I've played more complex things before. I have no idea why I have this reaction. Perhaps I just always happen to open it when I feel tired or burnt out?

Elevator7009 ,

Various incremental/idle browser games that are truly free. Kittens Game is pretty good. It also has a mobile app (Android link) (iOS link) which you pay once upfront for. The Shark Game is also pretty cute.

Just found @incremental_games

Elevator7009 ,

Just glad to find an incremental community that is not totally inactive. I started with @incremental_games awhile ago, answered a question about free games I am playing, and since I mentioned incrementals I figured I might point people to a community. And then I figured I should find one that actually has activity, so I went hunting again and I am here now.

Elevator7009 ,

PokéClicker mostly, and looking for a new one. How about you?

Elevator7009 ,

I liked the demo for the first Magic Research, but the part where the optimal combat strategy was using a sword instead of any magic spells turned me off. Didn't cater to my magic fantasy, I want to fling spells, not use brute physical force ;-;

I know it's a very petty reason to decide not to go forward with the full game, but hey. It's my money at the end of the day, and sometimes one little thing can ruin a person's subjective enjoyment. I am happy for the developer, who's finding success with the game, and all the people who enjoy it.

Unfolding mechanics are one of my favorite things in an incremental. I might give USI a shot, thanks for the recommendation!

How does one make content in an incremental game meaningful, and when should one stop making it?

A lot of incremental games I see are in perpetual development. They are never truly finished, the developer always promises that another content update is around the corner. And those content updates get released, and the games eventually get really big. They grow to have prestige layers approaching the double digits, or months...

Elevator7009 ,

I feel like overall opinion trends towards yours (I remember complaints about repeating the same content with little change for tiny boosts), but what people specifically consider too little a change, too tiny a boost varies. And if they have enough of other things they like in a game, they might put up with it, or deal with the problem by using automation scripts.

I can say I like when a prestige lets me do the content that took 3 days in 3 hours. I cannot really give a definitive answer on how I'd feel about taking 1 day to do what I did in 3. I did not finish Advent Incremental, but I can speak for what I have played so far. When you had to redo content, it didn't take that long (because the content you were redoing did not take so long in the first place) and it gave you a pretty nice upgrade afterwards. I tend to be a fan of redoing your past progress with a twist added in order to receive a bonus. Idle Formulas did this really nicely in my opinion, especially since your first go-around might take at least a day, but when you try to redo your past progress under specific limitations for a bonus, you are also expected to take 30 minutes or less to complete it.

I feel like the answer to this question is more of an art than a precise science, and that my answer is not too enlightening or good, but for the sake of engagement on this small community and on the Fediverse in general… I'm posting.

How abstract do you prefer your incremental games and why?

First off, a definition: I define the “abstractness” of an incremental to be based on how much it is removed from other genres. For example, Kittens Game and Clicker Heroes are not abstract – the first is themed around civilization building while the second one takes mechanics from RPGs. Meanwhile, Prestige Tree is a prime...

Elevator7009 , (edited )

I like both! However, less abstract games have a way to pull me in to at least try the game that more abstract ones do not. If I think the game theme is cool I'm more likely to try it. Think along the lines of being a shark lover, so when you hear about a shark incremental you immediately give it a shot.

Elevator7009 ,

Swapped links!

I figured on the Fediverse, the norm about "don't necropost" might be a little less strict. At least on my instance, I see this, the weekly posts, and one other post about making meaningful content as the only posts here, so I figured I was cleared to engage.

Glad you're here!

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