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Redkey

@Redkey@programming.dev

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Redkey ,

I want to say that I wish I could've read this 25 years ago, but really, I wasn't ready to take it to heart back then. In fact, even though I've had a couple of minor successes with free games that I deliberately didn't get too attached to, I still have extreme difficulty just sitting down and making something--anything--rather than falling into a death spiral of over-thinking and grandiose designs. I might have to re-read this a few times to make it sink in.

Redkey , (edited )

I think that the demographics of gamers have been skewing older and older, and it's finally reached the point where a critical mass are past the age where they place significant value on the "newness" of a game.

You can still find 13-year-olds decrying PS3 and 360 games as being "unplayable" due to their perceived technological shortcomings, but every year they represent a smaller and smaller slice of the total market. The surveys I've seen lump 18-35 into one group, but I'd be interested to see the results of splitting that into two groups at around 26-27.

Redkey ,

Unfortunately we all know what happens when you tell hackers that something's going to be very hard to break into.

I understand that they were excited about the idea and wanted to share it with gamers, but if they actually wanted to give the system the best chance of success, they should've kept their mouth shut.

Redkey ,

VRidge works great for me, I recommend it, but it presents to software as a standard SteamVR headset, so I don't know if that addresses OP's problem. Also, it's a paid product if you want to use it for more than a few minutes at a time.

Redkey ,

Object pooling is an absolute necessity for performance in modern environments that remove all manual memory management in favour of automatic garbage collection. And it's still good practice to reuse memory when you do have some manual control.

Not many things will slow your program down (or make a garbage collector blow up) as effectively as alternately freeing and requesting tiny chunks of memory from the OS thousands of times a second.

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