a r(ule)ant about game design
spoilers for baldurs gate 3
so i'm playing baldur's gate 3 right, i'm exploring this cave, and I think "oh, there's a route to that temple of shar over there, i'm gonna jump down and climb a pillar that got knocked down to see what's going on at that temple." only to be greeted to this.
https://file.garden/ZGKIjmLYvB6VkHZX/blog/climbing_rocks.jpg
alright, this is fine, there's probably some really cool reveal that they have whenever you get there or something leading up to it. I figure how to work the forge, and I start this boss fight, after 3 party wipes, and I see that none of my attacks are dealing damage to the boss, so I have this idea to use the environment to my advantage and use the lava around the arena to damage it instead. this is what happens when I tried it.
https://file.garden/ZGKIjmLYvB6VkHZX/blog/20240620022524_1.jpg
I think outside of the box and i get punished for it? isn't this supposed to be dungeons and dragons, where you can basically do whatever you want to in order to solve a problem and have it work? i mean, my expectations were lowered significantly when i found a ordinary wooden door i couldn't break down (former nethack addict), but come on, this should've came in playtesting.