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barsoap ,

Like it would be absolutely inane if Godot asked gamedevs to recompile Godot from source to add shared functionality.

They do, for a lot of things: Not everything you can do with modules can be done with plugins, while everything that can be done with plugins can be done with modules. And bevy requires it for everything: If you want a scripting layer you have to bring your own, the project doesn't, and won't, provide one. The envisioned editor indeed involves building everything from scratch, not just loading things into a pre-compiled runtime.

and you’re suggesting they set up CI/CD pipelines!

Nah I suggest they run them. Either as-is or after tweaking some knobs. And frankly speaking running a server is not like opening MS Paint, if you don't have some background technical knowledge if the software doesn't eat you then the next botnet will.

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