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NocturnalMorning OP ,

It's an rpg/soulslike, so I wouldn't likely be spawning randomly all the time. But I do like the idea of spawning in a small radius outside the player view, and the pool idea is good. That could really help with keeping resources down. Only issue I could see with that is distinguishing which pool actors to choose the activate again. I'll have to think about that a little bit since enemies will be different.

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