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sedot , in Have you played Manor Lords and what are your opinions?
@sedot@feddit.org avatar

No one would spend more than 100 hours in that beautiful boring little one map early access non AAAA game. absolute no one. ☺️

(development goes to balancing and bug fixes afaik)

t3rmit3 , in Have you played Manor Lords and what are your opinions?

I bounced off of it, and went back to Farthest Frontier.

I was not a huge fan of the way the villagers are accrued and assigned; it felt like they were trying to emulate Banished, but didn't execute well on it.

I did love the way you draw housing plots, and the ability to add extensions onto houses that have different bonuses (e.g. a chicken coop that gives eggs).

I think if the city-builder+RTS hybrid aspect is very appealing to you, it's one of the few out there. If you want a more traditional city builder, check out Farthest Frontier.

BentiGorlich OP ,
@BentiGorlich@gehirneimer.de avatar

I have not looked at it. What makes Farthest Frontier great?

DarkThoughts ,

You and OP might also like Foundation. It does not have the same graphics style unfortunately but it has no grid structure which makes your villages and cities look very organic.

northendtrooper , in Have you played Manor Lords and what are your opinions?

Have about 12 hours on it. Last played in April. I did enjoy the quarks of this with the combat built in with the city builder. The economy was interesting with the interchange of regions. My biggest gripe is the way you have to figure out the marketplace adjacent to the residents to help level up the housing.

I haven't played with the new patch but looking forward to jump back into it.

The combat takes me bad to red alert 2 days which feels nostalgic.

Icarus , in Have you played Manor Lords and what are your opinions?

I've sunk over a dozen hours into it so far. It's a really enjoyable game, however it is truly in early access stage and the developer has made no illusions about that. It's playable, and largely bug free, but there's not a lot of depth available since many of the features are still in progress. Up to the release of the game, it's been developed by 1 person and he's hiring some additional staff but that all takes time to see fruition.

The graphics are beautiful, and the game has a great atmosphere. I love watching the buildings being constructed. The mechanics in the game work well, but there's a lot of buildings, resources, and advanced stages that need tweaking/implementing.

If you like what you see in the videos, and are OK with an actual early access game, knowing that features and improvements will be coming slowly, then id suggest getting it now. Otherwise, wait for the official release.

off_brand_ , in Dragon's Dogma 2 MTX

Hate it hate it. This game is so good, and it's like I'm playing my old favorite again. The fact that they marred my baby with MTX like this is just gross. DD1 should be more popular, and what they did to DD2 may keep it from being the powerhouse it could because people will see the "mixed" ratings and second guess. Or they'll open the store page and see a wall of MTX and get the wrong idea.

But that's just part of it of course. If this works for them, it'll explode. And it will work for them. And everyone will get these fucking MTX in their full priced AAA games. And then once sales on MTX aren't up to snuff -- or if they are up to snuff, but in a few quarters when sales are merely consistent rather than continuing to grow -- they'll start pushing it. Just like they did with Shadow of Mordor where the gameplay gave you a nasty grind and a quick "buy your way past it" option.

I'll never buy the "it doesn't effect you in a single player game" argument. It will, because the market incentives a worse experience for those less willing to buy in.

Poopfeast420 ,
@Poopfeast420@discuss.tchncs.de avatar

DD1 already was full of microtransactions, but in the sequel they "ruin" the game? What changed for you?

LinyosT ,

The MTX were removed for DD:DA.

Only the original release of the game on Ps3 and 360 had the mtx. So in a way they improved things only to shit it up again.

BrikoX , in Dragon's Dogma 2 MTX
@BrikoX@lemmy.zip avatar

It's the same type of microtransactions that they had in Resident Evil 4 Remake, so it's probably not so much a test as a limit they found where backlash is small enough that it still makes sense. But there are 2 big differences with Dragon's Dogma 2.

  1. They fucked up the PC port.
  2. They increased the base game price.

Anyone that tries to justify microtransactions in a paid game is a moron. They were literally introduced in free to play games to finance the game development. In paid game, it's just pure greed.

ThunderingJerboa ,
@ThunderingJerboa@kbin.social avatar

I mean also it just seems like a case of normalization. You start out with slow meaningless MTX then you move it more and more. Hell its a bit odd since I'm glad there was some outrage over the MTX in this game but as you said its most likely due to the increase to $70 usd which is a slap in the face to deal with MTX in a fucking single player game but Capcom is one of the shittiest companies when it comes to dumb/pointless MTX.

Monster Hunter, Devil may cry, Dead Rising, and Resident Evil all have this kind of shit with very little peeps about it. So you basically hit the nail on the head on this on why there was such a big outrage this time around. Also I'm really surprised fucking Street Fighter doesn't, the literal poster child of pointless/odd additions which in a funny way has actually only gotten better in the digital age. I'm not a big fighting game fan but season pass

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