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kenney ,
@kenney@mastodon.gamedev.place avatar

Here's one of my assets loaded into different game engines. For each only the camera, and lighting was rotated - all other settings are default.

graypixel ,
@graypixel@mastodon.gamedev.place avatar

@kenney Damn, Tim Epic is hiring wizards. Unreal look amazing.

feyter ,
@feyter@mastodon.gamedev.place avatar

@kenney because I'm sure many will wounded why it creates so different output in each engine... Well the answer is (default) lighting settings are fastly different and have a giant effect on how something looks.

This video e.g. only touches the surface of what different types of lighting options exist on the use case of Godot.

https://youtu.be/xmykSGbq7AE?si=LhMGN5Z0FS_fqDOJ

jalict ,
@jalict@mastodon.gamedev.place avatar

@kenney Really cute comparison!

niklaskorz ,
@niklaskorz@rheinneckar.social avatar

@kenney Why does @godotengine have no shadows? 🤔

JohannaMakesGames ,
@JohannaMakesGames@mastodon.gamedev.place avatar

@kenney looks cute as hell in all the environments 🚢

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