Here's one of my assets loaded into different game engines. For each only the camera, and lighting was rotated - all other settings are default. #gamedev
@kenney because I'm sure many will wounded why it creates so different output in each engine... Well the answer is (default) lighting settings are fastly different and have a giant effect on how something looks.
This video e.g. only touches the surface of what different types of lighting options exist on the use case of Godot.
@graypixel@kenney
Well they just turn switches to ON by default that others don’t. It does look good by default, but it’s not showing some mad processing only Unreal can achieve.