Here's one of my assets loaded into different game engines. For each only the camera, and lighting was rotated - all other settings are default. #gamedev
@kenney because I'm sure many will wounded why it creates so different output in each engine... Well the answer is (default) lighting settings are fastly different and have a giant effect on how something looks.
This video e.g. only touches the surface of what different types of lighting options exist on the use case of Godot.
New #gameassets: Building Kit! 🏗 Includes walls, floors, windows, (animated) doors and more. Also includes an overview of each object and color variation, all completely free ✨
@kenney Was just working on a scene with your modular building kit and needed more stairs -- looks like you got me covered! Thanks for everything you do!