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kenney , to Random
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Here's one of my assets loaded into different game engines. For each only the camera, and lighting was rotated - all other settings are default.

feyter ,
@feyter@mastodon.gamedev.place avatar

@kenney because I'm sure many will wounded why it creates so different output in each engine... Well the answer is (default) lighting settings are fastly different and have a giant effect on how something looks.

This video e.g. only touches the surface of what different types of lighting options exist on the use case of Godot.

https://youtu.be/xmykSGbq7AE?si=LhMGN5Z0FS_fqDOJ

graypixel ,
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@kenney Damn, Tim Epic is hiring wizards. Unreal look amazing.

Berin , to Game Development
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How to Sell Visual Novels at Conventions

This is a guide on how to set up and run a booth to sell games and merch at a convention. Super useful if you have never tabled at a con before:

https://arimiadev.com/how-to-sell-visual-novels-at-conventions/

@gamedev

kenney , to Random
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New : Building Kit! 🏗 Includes walls, floors, windows, (animated) doors and more. Also includes an overview of each object and color variation, all completely free ✨

https://kenney.nl/assets/building-kit

pink_arcana ,

@kenney Was just working on a scene with your modular building kit and needed more stairs -- looks like you got me covered! Thanks for everything you do!

kenney , to Random
@kenney@mastodon.gamedev.place avatar

Kenney Game Assets All-in-1 has been updated to version 2.3.0 adding new content and updating older packs! https://kenney.itch.io/kenney-game-assets

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