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blazebra

@blazebra@programming.dev

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Anyone interested in a book club?

So I'm reading The Art of Game Design: A Book of Lenses by Jesse Schell and I'm quite enjoying it. I don't really have anyone else in my life who shares my game development interests so I thought it might be fun to put together some kind of regular discussion. I've got a pretty long reading list, would nice to have someone to...

blazebra ,

If you’d have any user input, this would break it. Even if you emulate it using key codes later, localisation will be hard

blazebra ,

The test of behaviour I tell is an input field, allowing to type letters of European languages like ü, ä, ą and so on. I’m quite disappointed when I can’t input something like „Łabądź” as a player name, but able to edit in memory or in save file.

Also I prefer to have Alt-F4 as an emergency exit

blazebra ,

One more thing I forgot to say. If default function of the alt key is to open menu, that it’s defined somewhere in your game, settings or the engine. If you try default loop in win32 api app with an empty window, alt key does nothing and you need actually bind it to change its behaviour to show menu. So I recommend to blame settings or an engine first before disabling events on so low level.

Also such way of disabling events would prevent you of porting your app to other OSes like Linux and macOS

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