This profile is from a federated server and may be incomplete. Browse more on the original instance.
Welcome to Incremental Social! Learn more about this project here!
Check out lemmyverse to find more communities to join from here!
This profile is from a federated server and may be incomplete. Browse more on the original instance.
Unity 6 Preview Released - The Final Before the Run-Time Fee! (www.youtube.com)
File Compression Is Awesome: A Practical Guide (popcar.bearblog.dev)
Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
[LogLog Games] Leaving Rust gamedev after 3 years (loglog.games)
LogLog games explain why they'll stop using Rust for game development after 3 years, and caution why they think it's the wrong tool for the job.
[Brackeys] The Future of Game Development (www.youtube.com)
TL;DR: Brackeys is back and will start making new videos for Godot!
Screenshot Saturday!
Share some progress, text or screenshots of some development on your game!
The Mirror - A Godot fork meant to rival Roblox/UEFN just went open source (www.themirror.space)
This is kind of huge, isn't it? I've been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It's a Godot fork that's intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create worlds...
Narrat: The game engine for narrative games (narrat.dev)
Saw this and thought it was really cool. It's still in an early state and is currently using a scripting system with an editor coming in the future, but it seems very polished and simple to use. Open source, too.
Lemmy Needs to Fix Its Community Separation Problem (popcar.bearblog.dev)
cross-posted from: https://programming.dev/post/8955176...
Game Bytes · January 2024 (github.blog)
Has links to source code for all of the games showcased if you want to see the code of them
!blogging@programming.dev - A community for sharing blogs & blogposts
!blogging...
How to Properly Advertise a Revshare/Collab Project (popcar.bearblog.dev)
I've been browsing job posts lately and found a lot of poorly written posts looking for collaborators. Here's a blog post I wrote highlighting common pitfalls, and how to convince collaborators to join your project!
Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue (i.vgy.me)
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)...