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- 🎮Indie game dev
- 💬Adding content to programming.dev
posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm
This profile is from a federated server and may be incomplete. Browse more on the original instance.
5 features I include in all my games | Speed features, a screenshot feature, saving & loading game state, debugging entry points, and various playgrounds (www.valadria.com)
(I didnt write the article, thats just the title)
Game feel demo made by the former Dead Cells lead (deepnight.net)
Note theres a bug where if you disable ctrl queue mouse controls dont work
Demystifying 3D Character Rigging for Games (www.artstation.com)
tairu - an interactive exploration of 2D autotiling techniques (liquidex.house)
Managing enemy spawn large world
I'm doing this in Unreal Engine 5, but how this is done should be relevant for any engine, minus the details of spawning and despawning....
My Love-Hate Relationship With Lemmy – Gavi's Blog (jewy.blog)
I made a blog post discussing my biggest issues with Lemmy and why I am kind of done with it as a software.
What game development engines or frameworks are you currently using, and what do you like about them?
Game Bytes · January 2024 (github.blog)
Has links to source code for all of the games showcased if you want to see the code of them
[Video] How to Make Effective Indie Game Thumbnails and Press Kits (Asset Extraction, Design, + more) (www.youtube.com)
When Random Numbers Are Too Random: Low Discrepancy Sequences (blog.demofox.org)
Valve now open to releasing "vast majority" of games with AI content on Steam (www.gamedeveloper.com)
Unity is eliminating 265 jobs and terminating Weta FX partnership (www.gamedeveloper.com)
GameMaker is going free for non-commercial use (gamemaker.io)
cross-posted from: https://lemmy.world/post/8567598...
Announcing the MonoGame Foundation (community.monogame.net)
Why Cities: Skylines 2 performs poorly (blog.paavo.me)
Unity is reviewing its product portfolio and says layoffs are "likely" (www.gamedeveloper.com)
Epic Games says its titular store remains unprofitable (www.gamedeveloper.com)
Unity apologizes to devs, reveals updated Runtime Fee policy (blog.unity.com)
Valve shares early 2024 Steam event slate to help devs prep for sales (www.gamedeveloper.com)
Embracer says it spends more money on platforms than game development (www.gamedeveloper.com)
Over 500 developers join Unity protest against Runtime Fee policy (www.gamesindustry.biz)
The Death of Unity - gamedeveloper.com (www.gamedeveloper.com)