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mac

@mac@programming.dev
  • 🎮Indie game dev
  • 💬Adding content to programming.dev

posting things from the 160+ rss feeds I follow. You should see me post links in two chunks for when im reading stuff, once in the morning and once in the evening ET. If you want some of my sources for certain communities feel free to dm

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mac , to Free and Open Source Software in My Love-Hate Relationship With Lemmy – Gavi's Blog
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Not all work with someone happens from opening up issues or PRs

mac , to Game Development in Managing enemy spawn large world
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I dont know how larger games do it but it mostly depends on what kinds of enemies and what genre of game youre doing.

If you have a lot of enemies that will be spawned and despawned and they are mostly the same you can do an object pool where instead of destroying the object it gets hidden and added to the back of the pool for another enemy to spawn in as in the future by showing it and moving it to the correct spot

In terms of when to spawn it usually (assuming youre doing most genres) you can just spawn it right outside the view of the player when they hit a trigger. In games I usually make enemies are spawned on a timer since it tends to be more arcade like and in that case you usually just spawn them outside the range of the player in a random location around a radius after X amount of time has passed

Can give more specific things if I know the genre

Also downvote is likely someone from the all feed

mac OP , to Game Development in When Random Numbers Are Too Random: Low Discrepancy Sequences
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Nah not mine, just one I found and thought was pretty cool. Added the source to my rss reader and probably gonna post more from them in the future

mac OP , to Game Development in Game Bytes · January 2024
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Also @popcar2, dont know if you know already but they showcased GodotOS in here
https://github.blog/2024-01-18-game-bytes-january-2024/#go-go-gadget-godot-operating-system

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