As someone who has never played any of the FO games (but has seen... 4[?] played through), I'm just imagining playing as a spider-lady that can eat people and I refuse to believe otherwise.
I think it is more of a 'it never comes up and there's no evidence that supports their existence'. At least as far as them being affected by the radiation like other creatures did. There's also no normal evidence like cobwebs and such that would signify that they are still around, just normal like they were before. (Except for it seems in one of the DLCs [Brotherhood of Steel] there are cobwebs, but I think that may have been an oversight?)
It allows the program to use more than 4GB of RAM, as most modern systems tend to have. Without it, it might not even run on windows 7 and above. You may also need a fix for infinite loading if you run the game on an SSD.
You may also need a fix for infinite loading if you run the game on an SSD.
What could possibly be causing that? I realize that Bethesda is widely renowned for its prowess in pushing the limits and creating never-before-seen categories of bug that were previously thought impossible, but having a glitch be caused by the storage device the game is installed on being too fast seems like a stretch even for them
I honestly have no idea; but I've gotten the bug with all 3 major 3D Fallout games (3, NV and 4; 76 was fine, at least in this one regard). Yet Skyrim and Oblivion have no problem with being on an SSD.
Bethesda has talent. Just a lot of it seems to be in finding new ways of being shit.
Makes the Fallout Executable aware of memory above the 4GB RAM limitation of 32-bit systems, which helps with the RAM-leaking bucket 'o holes Bethesda engines are