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Incremental Games

alilbee , in [Android|iOS|Steam] Paragon Pioneers 2 - A city-building idle game. I'm Tobias and just released the sequel of my passion project I was working on for the last 1.5 years and very excited to share i...

Really cool to see you over here on Lemmy, Tobias! I will definitely give this one a shot soon.

thepaperpilot Admin ,
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Just a head's up, IncrementalSocialBot cross posts the ocassional popular post from the subreddit - as a temporary measure while this community is still growing. Tobias isn't actually on Lemmy (or mbin, which is what this community is hosted on)

alilbee ,

Ahh man, didn't even notice. :(

MrQuallzin , in [Android|iOS|Steam] Paragon Pioneers 2 - A city-building idle game. I'm Tobias and just released the sequel of my passion project I was working on for the last 1.5 years and very excited to share i...

I'll definitely give it a try!

cardboardempress Global Mod , in What games are you playing this week? Game recommendation thread
cardboardempress avatar

Incremental Factory - early days yet. Fair Game - probably until either the server or I die. Anti Idle: The Game - a standalone Flash downloadable from the developer's Google Drive. fe000000 - very much in the Antimatter Dimensions group. CheckBackMod Pedro Pascal's Triangles of Prestige - developed as a joke game for the April Fool's incremental game jam last year.

thepaperpilot Admin ,
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I'd tried checkbackmod a long time ago but didn't really get into it, but I've started a new playthrough based on your recommendation, and am already level 13!

I'm also continuing to play USI even though I'm past all content unlocks, because it's just that fun. I stopped playing civ idle for now, but bought and started playing incremental factory :)

cardboardempress Global Mod ,
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Did you play Transport Defender on Kong? USI is giving me the very same vibes.

thepaperpilot Admin ,
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I had not, but I just looked it up and now I wonder if the USI dev was inspired by it!

cardboardempress Global Mod ,
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After a couple of days with Incremental Factory, how are you finding it?

thepaperpilot Admin ,
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Pretty good! Although the drones are a bit finicky. I've given the dev a lot of UI feedback as well

kopi-pasted , in What games are you playing this week? Game recommendation thread
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Oh, we're responding to the reddit reposts now? Anyways, here are the games I'm playing:

Cavernous 2: https://nucaranlaeg.github.io/incremental/CavernousII/. It's a game where you're stuck in a cave and in a time loop and you have to manage multiple clones of yourself at the same time. I'd say it appeals more to the pure puzzle (whatever that means) audience than to the incremental audience, but it does have idle elements and I like it so I'm posting it here. I'll probably post my full thoughts on the game in its own thread.

Synergism: https://synergism.cc. Abstract incremental, I'm at the stage (early Singularity) where the pacing is to check on it for a few minutes once or twice a day. I'm just playing this because of inertia.

Gooboo: https://tendsty.github.io/gooboo/. I'm not even sure if I'm playing this. The game allows you to idle for weeks on end without you getting FOMO, so that's what I've been doing. I've heard a lot of people play this more actively (read: daily checkups) though.

Pedro Pascal's Triangle of Prestige: https://asteriskman7.github.io/PedroPascalsTriangleOfPrestige/. For many this is merely a silly game made for April Fools Day. But for a select few it is more than a game - rather, it is a way of life.

cardboardempress Global Mod ,
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Are you doing better or worse than me?

kopi-pasted ,
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Worse. Definitely worse. I was a late adopter.

cardboardempress Global Mod ,
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[sad face emoji]

proper , in What games are you playing this week? Game recommendation thread
@proper@lemmy.world avatar

Halls of Torment on Steam, its a bit of vampire survivors mixed with diablo 2.

https://store.steampowered.com/app/2218750/Halls_of_Torment/

theses also a free demo (prelude)

https://store.steampowered.com/app/2316660/Halls_of_Torment_Prelude/

alilbee , (edited ) in What games are you playing this week? Game recommendation thread

Magic Research on mobile, which is a fantastic game if you haven't already played it. Still waiting on my next big PC incremental.

thepaperpilot Admin , in Incremental Factory v0.5 Update - Construction Drones, Quality of Life & UX/UI
thepaperpilot avatar

Not sure how I missed this release. This looks so cool! Right up my alley. Love the look of the node based editor and anything with a command palette is amazing.

glimse , in Sixty Four is released!

It's very pleasing aesthetically and looks right up my alley but I'm worried about the background being so....blinding. I wonder if it has a dark mode

thepaperpilot OP Admin ,
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It does 😁

glimse ,

This is amazing news

glimse ,

All right I bought it

janWilejan , in How would you envision a super auto pets style incremental?

yeah. i like games that make you engage with the mechanics and find "satisfying combos" like that. i wish more incremental games did that - rather than a single "number go up", you have a meaningful choice of stats to increase.

one idea i've had in the vein of autobattlers: what if future runs made you play against your strongest previous builds?
so if you find an overpowered combo, you'll have to be able to find its weakness as well.

i'm not sure what you mean about an incremental autobattler needing to be deterministic; plenty of incremental games have heavy amounts of RNG in them.

thepaperpilot OP Admin ,
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Well I was thinking with this proposed system of having runs just loop the last round they got to, it wouldn't be fun to do another run with the same strategy just in the hopes it gets better luck.

thepaperpilot Admin , in How much do you care about the resource consumption of incremental games?
thepaperpilot avatar

This question makes me think about the games by Proton Studio Inc. I've enjoyed several of their games, including their 2 incremental games, Time Clickers and Time Warpers. They are both 3d games but with a fairly simple voxel aesthetic, and are fun to play actively/in the foreground, but provide mechanics to allow you to progress while idling.

In my opinion, the idling while still rendering all this 3d stuff feels awfully wasteful, but I do really enjoy the time I spent actively playing. And I think that's what it ultimately comes down to - 3d can definitely be used to build engaging mechanics that are really fun, but if you go that route I'd actively discourage implementing idle mechanics (the genre has enough examples showing that you don't need them, anyways!) or at least make it a separate mode where all the 3d stuff isn't consuming resources.

cardboardempress Global Mod , in How much do you care about the resource consumption of incremental games?
cardboardempress avatar

Edit: it's the factor that determines whether I'll play it.

Low overheads, please. If the game is graphics heavy then I want to be able to disable everything possible beacuse I'm running eleventy games at any one time, so the more resources one game wants, the more games I have to close to be able to play that single game. And since I play on a laptop with inadequate cooling, they'd better all be light.

cardboardempress Global Mod , in When are incremental games genuinely fun?
cardboardempress avatar

I've played games that would, while running full screen, also show the current time and included an alarm you could use in case you got a little too buried in it.

I found them both effective.

When it comes to manipulation in media, games with subscriptions or MTX are more manipulative than games without simply because the owners want more of your money. It's the difference between, "Here is our game, how much money will you give us over x time? What if we tweaked this gameplay, and made this look nicer, and used FOMO while selling this cosmetic item, and made this piece of kit a today-only 'bargain'?" versus "Here is my game, like it or don't but it's already made." The latter feels like a more authentic piece of media than the former, which feels entirely extractive.

kopi-pasted , in When are incremental games genuinely fun?
kopi-pasted avatar

Hello, I'm one of those young people mentioned in the post and I'm partially responsible for our current topic.

My take is that the distinction between "fun" and "motivational manipulation" is blurry in a lot of forms of entertainment, and this blurriness is significantly more apparent in incremental games compared to other forms of media. As much as I don't like to admit it, I think that most modern games (especially abstract ones such as The Prestige Tree) mostly consist of "motivational manipulation".

That being said, I still think there is still fun to be had in this genre. My personal belief is that the fun in incremental games comes from the organic (or at least not tightly forced) discovery of the intricacies of the mechanical systems these games present. The problem is that very few games manage to handle this discovery well. I've also found interacting with the communities surrounding these games to be an enjoyable experience.

As to the notice, I think it's an okay idea but I don't have any strong preference on any one condition (there are a lot of factors to take into account). My primary doubt is whether the notice will work well since people may be reluctant to seek help and could easily switch to an equally manipulative entertainment outlet that doesn't contain a similar notice.

thepaperpilot OP Admin ,
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I think it's interesting that within the community, games kinda get treated as if the more abstract they are, the more "pure" they are, like a game is less incremental if it puts effort into anything apart from the gameplay itself. Narrative, graphics, and sound design are almost treated as negatives.

I was going to lead into saying that the "pure" games are probably more likely to fall into manipulation rather than genuine fun, but as I was writing it I thought about how loot boxes, which are obviously manipulative, use flashy effects to make them feel more rewarding. So I don't think it's the presence of those things that makes a game more genuine fun either. Honestly I just have a hard time finding where the line is, beyond "I know it when I see it".

thepaperpilot OP Admin ,
thepaperpilot avatar

As far as the notice goes, I'm not going to kid myself and pretend it'll solve video games addiction for anyone that plays the game. I'd be happy if it just increased awareness tbh.

Mango , in When are incremental games genuinely fun?
thepaperpilot OP Admin , in When are incremental games genuinely fun?
thepaperpilot avatar

I hope y'all don't mind the more serious/critical topic of this post. I plan on keeping most of them positive, but I think this is an important topic to discuss within the genre.

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