I'm very excited that the #Ghost team has chosen #Fedify to implement #ActivityPub. I've been working closely with the Ghost team, and it's been a lot of fun, and I can't wait to see the ActivityPub implementation at Ghost.
Very aligned with the project I've been working on recently, which is aiming to create a network of shared purpose so that you can find other humans who are interested in the same things you are.
I checked the official website of #OpenGraph (see: https://ogp.me) and I don't see the fediverse: namespace anywhere. Which means this fediverse: namespace is not an OpenGraph tag and will more likely not work without a proper prefix namespace, correct?
So, what am I missing here? People are already adding it. O_O
Update: Relevant thread/discussion about this fediverse: namespace.
As I mentioned elsewhere, there is a case for providing json-ld metadata - which is already in use and has been blessed by Google (not that I care) and dumping both OpenGraph and X/Cards in favour of open standards over proprietary and non-extensible solutions. The Alphabet currently only blesses @context values using schema.org, but this is where the fediverse can assert a standard context that works for us and just start using it. And it's already defined!.
I'm hoping to recruit more friends and professional contacts over here.
The post includes mentions of some of my favorite accounts including @bookgaga@molly0xfff@triketora@film_girl@fj (if you have advice about how to get more people on Mastodon, I'm all ears)
Discovered this morning that Maven https://heymaven.com (a social media startup who's CEO is ex OpenAI "Ken Stanley: leading the Open-Endedness Team at OpenAI") is mass importing public posts from the #fediverse with no links back to the original and no way to delete them. It seems there is no Opt-out or Opt-in mechanism at all. It also has posts from #Bluesky pulled in via @bsky.brid.gy@bsky.brid.gy that are also not linked back to the original.
I've overhauled my community! 🤗 You can now see a roadmap of upcoming game assets, software and more. There's also room to voice your opinion and help create better assets! We're a friendly bunch, and you're invited to join.
Here's one of my assets loaded into different game engines. For each only the camera, and lighting was rotated - all other settings are default. #gamedev
@kenney because I'm sure many will wounded why it creates so different output in each engine... Well the answer is (default) lighting settings are fastly different and have a giant effect on how something looks.
This video e.g. only touches the surface of what different types of lighting options exist on the use case of Godot.