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Tarquinn2049

@Tarquinn2049@lemmy.world

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Tarquinn2049 ,

You say "you need a gas car for long trips", and "Chargers didn't factor into it".

Isn't that directly contradicting? Why else do you feel like you need a gas car for long trips if it isn't related to either not enough chargers or chargers still not being fast enough for you? Chargers absolutely factor into that part of why you didn't buy electric yet.

But also, the notion that they can't do long trips is already pretty outdated. There are very few places left where you would even need to take a detour to take a long trip in an electric car. The only downside is that charging at max speed takes about 3x as long as filling with gas still, and not every charging station is max speed. As that continues to improve, it'll be less and less of a difference.

So, funding the R and D department of the charging network, as well as the construction of the charging network, are absolutely fundamental to more people adopting electric as their single vehicle choice. And not as their second vehicle only for one small purpose.

Tarquinn2049 ,

I do think someone would immediately buy the charging network if it were an option. I mean gas stations have all kinds of stuff spring up around them when anyone stopping there won't even be very long and only passengers will be bored with nothing to do for that short amount of time. At a charging station, you are taking a longer break and even the driver is participating in that break.

Owning the charge network is going to be a much bigger deal when it's common to use your EV for long trips. And whether people want to or not at this point, it's steadily becoming more and more normalized. It's certainly more enjoyable overall to take a long trip in an EV. The downtime is nice. And healthier than sitting down for hours straight. Even before electric cars, people were encouraged to stop every 2 hours on a road trip anyway.

The old advice was to plan recreational stops along the trip, to prevent embolisms or cramps. What if charge stations had electric scooters or bikes and maps to fun 15 minute activities in range. Not to mention meals of course.

I know many people don't take road trips in a healthy way currently, so gas cars seem like the better choice for them. You'll "make better time" if that is the only important thing. But for people that already followed best practices, a road trip in an electric car is already the same.

Tarquinn2049 ,

I think "Valid" just isn't the word you're looking for here. Valid requires verification, and since your point was verifyably false, valid isn't what you were going for. Scary hypothesis, nightmare fuel, anything where it doesn't have to actually be possible, to still cause a fear response would be terms that fit better.

Tarquinn2049 ,

What, why would misspellings make you more likely to assume something is AI generated? They would have to intentionally add misspellings to what the AI wrote. People using AI to post stuff would be doing it to avoid having to make effort. Not going out of their way to put effort into trying to cover up that it was written by AI.

Tarquinn2049 ,

Wow, that sucks. I guess Canada is further ahead in that. Electric car charging is 20 minutes per 3 hours here. I can see why it would make a big difference if it's an hour for your chargers.

It could also be the software for your car isn't well optimized, they should ideally be having you stop around 25% battery and charging up to around 75% if you are trying to make the best time. The software should inject the stops as close as possible to that ideal if you tell it to prioritize speed.

But if the only chargers you have on your route are that slow, then I guess there isn't much you can do but hope companies don't stop funding the R and D and contsruction of more up to date ones.

Tarquinn2049 ,

All the brands make good and bad vehicles. Doesn't really matter what company owns which other company. Loyalty to one word instead of a different word is a terrible way to make a decision at this price point.

Tarquinn2049 ,

There is a completely different reason why the errors in AI images exist. The types of errors in AI writing would not be misspellings for the same reason that the errors in AI images are not with contiguous areas of the image. The way it's generated, those types of errors are not going to happen, other types are.

In fact, the cohesive and coherent argument part of it is gonna be the most likely fail of an AI writer.

Tarquinn2049 ,

Sorry, it came across to me like you were actually interested in how to spot AI posts. I guess you just wanted a way to pretend my opinion didn't matter and could be waved off.

Tarquinn2049 ,

I was mostly being facetious, I don't think it's any different in Canada. The guy was just wrong about it taking an hour every 2 hours of driving.

Tarquinn2049 ,

Wait, is this why my insurance is suddenly so low? Does it go both ways? People always call me a "boring" driver. As far as I'm concerned, driving on the open road shouldn't be "fun", it should be taken seriously. There are places you can go to drive for fun at no one else's expense.

Tarquinn2049 ,

Mental healing/therapy.

Tarquinn2049 ,

Well, I guess I recommend therapy then, it sounds like it might be different from what you expect it to be. You might enjoy it.

'Vortex Cannon vs Drone' - Mark Rober shows off tech from a "defense technology company that specializes in advanced autonomous systems". That seems bad

I've enjoyed Mark Rober's videos for a while now. They are fun, touch on accessible topics, and have decent production value. But this recent video isn't sitting right with me...

Tarquinn2049 ,

That works out on the water, since the thousands of bullets that missed fall "harmlessly" into the ocean. On land, we have to think about all the bullets that miss too.

Tarquinn2049 ,

Simply, when air is heated, it expands. Where does it go when it expands? Whichever direction has the least resistance. That is largely what differing levels of air pressure are. And why we can predict where the air is going to move and how fast. The main thing that determines air pressure is temperature, but there are other complicating factors too. Mountains of course dramatically alter the overall compressibility of air trying to be pushed in their direction. Same with large cities.

Most of the heating of air comes from where on earth is currently lit by the sun, but of course there are also other complicating factors. The suns rays don't directly heat air much, they mostly pass through it of course. But the suns rays heat the more solid objects they eventually touch and those solid objects can spread that heat into the surrounding air. So the heat is dispersed into the air unevenly, depending on what is being heated by the sun in that location. And then of course also the other sources of heat, like the heat coming from the core of the planet, and man-made sources of heat. Both relatively tiny, but factors none-the-less, especially on local-scale weather patterns.

It's pretty complex overall, but also pretty simple if you don't need huge amounts of accuracy.

Apex Legends streamers surprised to find aimbot and other hacks added to their PCs in the middle of major competition via anti-cheat software (www.pcgamer.com)

Wow it finally happened. So glad I switched to steam running on linux mint last week. I refused to install helldivers because it wanted to install some no holds barred god level permissions anti-cheat software. Windows 11 was the last straw for me. Good times.....

Tarquinn2049 ,

They probably didn't randomly guess what happened. There would be pretty obvious clues as to how it happened. The network traffic for tournaments like this is monitored. Because they have to be done online. If they had no idea what actually happened, they would have at least been suspicious of the players at first. No matter what messages were playing in chat at the time.

Tarquinn2049 ,

I can see someone who only tried VR back 10 years ago, putting on an apple vision pro and being shocked that the resolution was so high, only to be informed it was a modest increase over other current headsets and that they are all pretty clear now. But really they should know if it was anywhere near "retina resolution", apple would have been all over making that claim.

anders , to Memes
@anders@rytter.me avatar

Brute force protection

@memes

Tarquinn2049 ,

This would be per session, not lifetime.

Tarquinn2049 ,

I think they are tougher for people with poor spatial reasoning. I don't know what it looks like to them, but all the ones I see people complain about look just as super obvious as all the other ones to me.

Tarquinn2049 ,

This is not something a company did.

The group of people took a list of user names and passwords from a different breach and tried them on trello to see if people used the same password and wrote down which ones did.

Nothing a company can possibly do to stop this, only users can.

Even if the company required 2 factor authentication to fully log in, getting this far would still confirm each account/password combo was correct, which is all the "hackers" did.

Tarquinn2049 ,

When the marketing department is more important to a company than the customer support. Rather than actually help the customers, they just make sure customer support never says anything bad about their products. Including the problems they have/had in the patch notes.

"These are too many fixes, listing them all will make us look bad."

Tarquinn2049 , (edited )

As someone who wears a VR headset for about 8 hours a day on average and has for nearly ten years now, I can say our definition of gimmick varies somewhat.

Apples headset of course won't do well, but it sounds like it will raise awareness that it isn't a gimmick or a fad. And people that try it, will buy a practical modern headset instead.

The newest generation of headsets are as clear as a 4k monitor, despite not having enough actual pixels to literally display a 4k monitor at a comfortable viewing distance. There is a sort of free temporal anti-aliasing gained by the fact that your head will never be in the same exact place frame to frame, which effectively works out to percievably double the resolution clarity. A modern headset does have enough pixels to display more than raw 1080p at a comfortable viewing distance.

So even if you are not using them for actual VR, at the very worst, they replace a 4k screen at whatever size and distance you choose to have it at. I recommend about 20 feet away and scaled up to about 60 degrees accross your field of view. Unlike a monitor placed 3-4 feet from your face, or a TV 8-10 feet away(or a phone screen less than a foot away), 20 feet is very comfortable for your eyes. So you won't get eye strain anymore.

And as for what environment that screen is in? Anywhere... including your real reality. The current generation of VR headsets has near-perfect clarity of a well-lit room that seamlessly blends with whatever virtual content you want to superimpose on it. The clarity goes down with worse lighting conditions, either with too much range of brightness, or not enough light in total.

Usually I will put my virtual screen beside or below the TV that the rest of my family is watching. Until it gets too dark out that the comparatively bright TV screen just gets washed out by camera optics(hopefully we get settings for this in the future, it could very much be fixed in software), then I move my screen to cover the TV, which is of course placed in the most comfortable viewing position from our recliners. I choose whether I want to hear audio from and see outside of the headset, or whether I want to ignore the outside world and focus entirely on my virtual screen.

And that is just the least interesting thing you can do with a VR headset, and enough to already justify the 500 dollar price tag of a practical VR headset. As an incredibly low latency remote 4k monitor you can place wherever you want, at whatever size and distance you want. Even if it would be through a wall. Still incredibly comfortable to view for way too many hours in a row.

You could also use a VR headset to do VR stuff. I occasionally do that too. It's also good and more than worth the purchase price, as there is nothing else like it and no other way to experience that.

And then of course there is the porn. Even completely ignoring that exists, VR would already be awesome and very worth the price. But most people with VR headsets don't ignore that it exists, even if they pretend they do. And let me tell you, there is also nothing else like that. But, you have to be careful/selective, as with all porn, most of it is terrible. You can find some good stuff for free, but as always the best stuff is not free.

Suffice it to say, the future really is VR, just like it really was computers, cell phones then smartphones, even if the first computers, cellphones and smartphones didn't feel at the time like they were gonna catch on. Try telling someone when the first iPhone came out that people were going to spend hours playing games on their phones, and that phone gaming was going to be literally 3x the size of the next biggest gaming market. The next biggest being computer games. Then consoles.

https://images.app.goo.gl/W2YBPTryTf675ZGD7

There isn't a more up to date version of this info graphic, 4 years ago mobile was only double computer. And VR has significantly increased since then, the Quest 2 wasn't even released yet for this infographic. Quest 2 sold 20 million units, that's just one headset, the highest selling one, but there are other reasonably popular ones too since then. And Quest 3 has been out for a while now. And again, just one of the popular options.

Tarquinn2049 ,

The main problem is that they aren't comfortable to every head out of the box. They may never be able to achieve that. But third party comfort mods can take any headset to 8+ hours of perfect comfort for 99+% of people. And once you find out what works for your head personally, you can make all your future headsets just as comfortable first try. But the first time, you might have to try a few different options.

The VR communities have guides for how to try out a home-made free version of each type of comfort mod so you can more confidently purchase a more professionally made version. But even with that, I can see it being a sticking point. All we can hope is that 10 years from now, buying mods for your headset on day 1 is as normal as buying phone accessories day 1 with a new phone. And you can just ask your neighbor about what mods are good instead of the weird nerd in your life. Also, if you don't have a weird nerd in your life, that is step 1 to making sure you'll be ready for new tech early enough to benefit from seeming like you know what you are doing by the time everyone else finally gets on board.

Tarquinn2049 , (edited )

All it has to do is impress people enough that they hear about the 500 dollar headsets that are almost as good. Or the 250 dollar headsets that are almost as good as those. As long as they don't go as low as the 50 dollar headsets that are not as good relatively as being worth 50 dollars compared to the other headsets.

By getting it in the hands of a bunch of influencers, it'll do what Apple devices always do, make stuff look like a good idea for normal people to use too, not just nerds. Just to show normal people, who have probably had limited or bad experiences with VR, that there is "a" price point that solves almost all their problems with it.

Most will balk at the price, but have their perspective changed anyway. And some of them will look into or passively hear about other cheaper options. And then practically priced headsets will gain more marketshare and software will be worth the financial investment to make. It's unfortunately not a quick process, and it's only one part of that same process. But it's a pretty important part.

VR software has already been in a pretty good place for a few years, but it can always use "more and better", as with any software ecosystem.

Tarquinn2049 ,

It has been various headsets, most often Quest headsets for me personally. Currently a Quest 3. For most of them a halo style strap with battery on back was most comfortable for me. But everyone is different. Custom face pads don't matter for me once I have a halo style headstrap, but for other headstrap styles the facepads would be very important for 8+ hour comfort.

Silicone facepads are good for short term exercise sessions as they clean quickly and easily, plu leather is a good choice for longer sessions with less profuse sweating. And cloth is good for very long sessions with no or mild sweating.

But yeah, in terms of what I actually do with it in this example, it's very similar to a steamdeck, I just play my computer games on it, but while sitting on a nice comfy recliner.

I do also play VR games, mostly adventure RPGs. I have played the MMOs, specifically Orbus and Zenith. They are both pretty good. Lately I have been playing Dungeons of Eternity, Into the Radius, Ancient Dungeon, and the beta for Legendary Tales.

Previously I have played over 100 different games over the past 9 years in VR. All the "I expect you to die" games are great, everything from Owlchemy labs is awesome, while also being entirely kid friendly too. The official Iron Man VR game, surprisingly good. The moss games are good. Both "little cities" and "Cities VR" are great in completely different ways if you like city builders.

Walking dead:saints and sinners was good, once you get past some of the frankly too scary parts at the start of the game and to the part where it's an action game instead of sneaking around in the dark being surprised by unsuspected zombies. Also never stay out past the bells. I'm glad I played the Quest version first before playing the PCVR version. Not sure I would have gotten past the start if the zombies were scary looking instead of cartoony, hehe. The Quest 3 graphics upgrade is also kinda getting there, lol.

The Red Matter games are an interesting experience, but I mostly played them to see the kickass graphics running on mobile hardware. The people that made those games have alot of talent for getting good looking graphics efficiently.

Speaking of graphics, for a Quest 3, I highly recommend the purchase of "Quest Games Optimizer". It's a program with the ability to override alot of the hardware settings on the headset with ADB commands. And a database of presets for each game. You'll be able to pick between a few for most games, depending on if you prefer higher framerate or higher resolution, or if you want to not run the headset at max but still have better graphics than a game originally made for Quest 1 or 2 would otherwise have. Otherwise some older games can look unnecessarily not great on a Quest 3. When they are fully capable of looking great.

"The Under Presents:" was a truly unique concept. They hired actors to perform as all the NPCs in the game, between live showings of the plays they put on. The plays were classic plays enhanced by effects that could only be done live in a VR environment. And they also tended to have some audience participation. Unfortunately the live aspects of the game don't exist anymore. They brought them back every now and then for a month or so, but it has been a while since the last time, so it likely won't happen any more. Hopefully more stuff like that exists in the future.

For PCVR stuff, I played alot of Elite:Dangerous, I still play some American truck sim. And various racing and rally games. I also play alot of the same types of games as what I play on stand alone. I play wirelessly either through Virtual Desktop, Steam VR Link, or Oculus air link. Whatever the game I intend to play works best on.

I also do indeed watch 3D movies on it, this is the first reasonable household medium in human history with perfect 3D. Definitely gonna take advantage of that. And speaking of 3D, most computer games with a modern engine can be played in 3D. Like either making a virtual 3D monitor, or by actually putting your head inside the game world. Also most gamecube and wii games too. But yeah, just recently the entire Unreal engine got a VR mod, so any game made on unreal engine all of a sudden is capable of being a VR game out of the box. Most will still need some minor bespoke mods to clean things up here and there, or if they want to do motion controls, but the hardest part is done as a baseline now.

There is also the old program "VorpX" which is a dll injection based universal VR mod database. It doesn't work with every game, but the list is pretty long. One caveat, playing a computer game in VR is harder to run than 4k 60fps. So depending on what game you want to play, like say Cyberpunk 2077 or something, you might need what is currently pretty expensive hardware to have a good time. But if you want to run something from 5-10 years ago, you'll have no problem with a computer that wouldn't be able to run modern games at 4k 60fps, as long as it can run those old games at that. Playing games on a perfect 3D monitor alone is pretty awesome, but "stepping into" a gamecube game potentially from your childhood, is a whole other thing.

Also on that topic, Quest 3 just got a native 3DS emulator that runs most games at full framerate in 3D. Many well enough to increase the render resolution too. And this is the initial release, so it should only get better from here. I loved my "new" 3DS back in it's day, even though the resolution was so low, but I love it more now that I can fix that.

Also as a parting note, Skyrim VR, Fallout 4 VR, and VR chat are all individual games/apps that can easily support thousands of hours of use each. VRchat seems crazy and darn near repulsive until you manage to find "your" crowd. And skyrim and fallout 4 have an insane selection of mods. You can turn them into whatever you want, as long as your computer can run what you want.

I personally have a pretty wide variety of activities I do in/with my VR headset, but in terms of time clocked, using it as a virtual computer monitor with 2ms network latency and a 40 foot tall screen where I control every aspect of the monitors properties, shape, size, brightness, curvature, whether or not the light it casts interacts with the rest of the room, what even the "rest of the room" completely means... probably my most time spent, just ahead of time spent playing VR games.

It also can run any android app you sideload, but unfortunately it has no GPS. But there are some pretty useful android apps, notably any emulators made for Android. Those versions will just be run on a virtual flat-screen, it won't suddenly make android apps 3D. But it can still be nice to have a 6 foot wide phone game where you use laser pointers instead of fingers to tap the stuff. Save your finger joints, and your neck from looking down at your phone.

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