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Game Development

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Ategon Mod , in Can someone with computing knowledge tell me what this bot thing is in Words with Friends? (Pictures embedded in body.)
@Ategon@programming.dev avatar

Looks like a camelCase variable to me so its likely just a temporary word they replace with the actual bot name but something went wrong and it didn't replace it properly leading to the temporary text showing instead

There could be some other reasons but the actual cause cant really be determined without looking at the source code

xep , in Where to get illegally pirated games | This Week in Business

Are there legally pirated games?

goatbeard ,

Might as well be legal to pirate abandonware

ImplyingImplications , in Where to get illegally pirated games | This Week in Business

For everyone downvoting the headline. It's an article on Amazon selling pirated games and hardware and somehow not getting in trouble with game companies. The author suggests that Amazon is such a huge corporation that they can blatantly rip off the IPs of other corporations and not get in trouble for it.

porgamrer , in Looking for some Lua alternatives to be embedded in a game engine

This is not a recommendation, but just a couple of days ago someone linked to this project, claiming similar goals to lua, great performance, and gradual typing:

https://cyberscript.dev/

I can't tell you what it's actually like though.

A more established, proven option is Haxe. Haxe has a lot of libraries but I think it's specifically designed to be batteries-optional. This Haxe VM in particular looks pretty impressive:

https://hashlink.haxe.org/

Haxe has the distinction of having been used to ship loads of successful games made by small teams with custom engines.

Another option designed for simplicity, low-complexity and easy embedding is wren:

https://wren.io/

Implementation is apparently only 4000 lines.

sik0fewl , in Looking for some Lua alternatives to be embedded in a game engine

I've used Squirrel a bit ages ago and it worked quite well. Similar to Lua, but OOP and more C-style syntax.

I'm surprised Lua isn't working out for you, though. It seems like such a simple language. Although I just admit I've never used it before.

ZILtoid1991 OP ,
@ZILtoid1991@kbin.social avatar

The main issue with Lua isn't the language, but the API, which doesn't want to play nice with my program, and is poorly documented with the assumption that people only want to use the API in the simplest possible way, even at the cost of not using certain functionality.

askat OP , in Unity Software to lay off 1,800 employees, or 25% of staff

Still boggles my mind that Unity has 7700 employees. It's funny how Godot while having only 10(?) developers is considered good alternative for Unity.

saintshenanigans ,

Hoping it's not a mistake but I'm early enough in my career I'm still prepping for my first indie game and I'm currently pivoting to godot. I want to make pc and mobile titles, and I was already upset over how unity treated their customers and now they're laying off 25%... I'd rather try something else while I have time to learn

Jaysyn , in Unity Software to lay off 1,800 employees, or 25% of staff
@Jaysyn@kbin.social avatar

Doesn't matter, Unity is a dead man walking.

Scrollone ,

Godot FTW!!!

sirdorius , in Unity Software to lay off 1,800 employees, or 25% of staff

It's great to see the majority of workers paying for the mistakes of that big pricing fuckup that was approved by a minority of people in power. Just a normal day for capitalism, nothing to see here.

Marcbmann ,

How do you expect a business to run? Every major business decision go to a vote? Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?

KepBen ,

The second one. It's funny that people think this is an absurd suggestion, too.

Marcbmann ,

Lmao, yeah, let's just let everyone join the unemployment line together. Big brain moves.

KepBen ,

"If we don't do what they say they'll bring the entire economy to a halt, yes this is the best most flawless system imaginable" is definitely an objective and emotionless assessment and not ideological cowardice.

sirdorius ,

Every major business decision go to a vote?

Yes, especially when you plan to fuck over all your existing customer base, as was the case here. A lot of Unity employees knew this was a major fuck up, and would have never went with the plan

deur ,

Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?

Y. E. S.

This isnt as absurd as you think, its not the goddamn employees fault the execs suck ass. If there are performance issues from an employee that is different, but in general these moves are wholely driven by failure at the exec level.

Marcbmann ,

So because the execs suck ass, everyone should lose their jobs instead of a fraction of the employees. Genius move.

mrkite ,
@mrkite@programming.dev avatar

Because the execs suck ass, everyone will lose their job eventually an yway.

MadhuGururajan ,

Lay off a few C-Suite. Abolish golden parachutes. It's not so difficult that a company can't run for a few months without execs.

agamemnonymous ,
@agamemnonymous@sh.itjust.works avatar

Every worker a member of the board

FIST_FILLET , in Valve now open to releasing "vast majority" of games with AI content on Steam

i find it morbidly funny that steam looked at all the garbage asset flip titles that have completely overtaken their storefront since they opened the floodgates around 2018, and then they went "let's get some more of that"

FIST_FILLET ,

take me back to when steam was curated by real human beings and there was quality control. anyway gamers will continue defending valve despite stories like this because they made a handful of good games 20 years ago and since then have been sitting on the skin gambling empire of parents' unsupervised credit cards

Perfide ,

I mean, let's not pretend that Steams greenlight program was even remotely good. It was bloody awful, Valve just decided to nix it altogether rather than fix it.

Mikina ,

I'd rather decide for myself what I consider a good game, and what I consider garbage, rather than have that dictated by a random intern who has to sort through hundreds of applications every day, and somehow make a decision on all of them. There's a lot of niche single-developer games on Steam that woudn't be nowhere near as successful without Steam letting them in, and it's highly improbable that they would be let in in the first place.

aaaaaaadjsf , in Unity Software to lay off 1,800 employees, or 25% of staff
@aaaaaaadjsf@hexbear.net avatar

The tech bubble is bursting. The CEOs in tech really thought that COVID lockdown era growth would continue infinitely, and seemed to bet their house on it. And now the workers must suffer the consequences, of the actions taken by these executives. It's all a bunch of nonsense and extremely unfair.

demesisx , in Humble advice for those who want to switch to game development
@demesisx@infosec.pub avatar

That last one is great advice.

The way I like to describe it to myself while I’m working on my DApp (which may never be done):

Eat the whale one bite at a time and celebrate each successful bite to keep that little dopamine hit driving you as long as it can. Also, don’t get down on yourself by looking at the big picture and seeing how far you have to go. Break the project into small, easily-achievable projects and pay attention to your morale levels at all times. If you’re feeling burnt out, put that part of the project down and either take a break or find a part of the project that will help get your morale up again.

frauddogg , in Humble advice for those who want to switch to game development
@frauddogg@lemmygrad.ml avatar

Man, I just don't want to be a finance sector/overt techbro-sector software engineer.

Omega_Haxors ,

You're either going to be programming murder machines for the military, or running spyware for the government. That's the sad truth.

If you're lucky you will get a chance to work on some techbro hype shit like the metaverse or whatever the stupid fad is at the time.

frauddogg ,
@frauddogg@lemmygrad.ml avatar

Christ, I'm going to be a Cobain-mark by 35. I can feel it.

Omega_Haxors ,

It's not all that bad, the chances of you working on useless shit is going to go up as the world goes to shit.

Omega_Haxors , (edited ) in Humble advice for those who want to switch to game development

My advice: Give up.

You're either going to be drafted into insanely toxic work conditions and learn first-hand just how abusive the gamedev scene is, or you're going to make a solo project only for it to get absolutely no traction because nobody knows who you are and nobody's first game is ever any good. Yes some people do get ahead in this system, but you're not seeing the 99% of what they had to do to get to that point.

If you're not prepared to work for literally free for months on end, don't bother. You're probably thinking "its can't be that bad" It's that bad. Your victory state is actually getting included in the credits.

graphicsguy ,

Man it sounds like you've had a rough go. I'm sorry that's been your experience.

Omega_Haxors ,

Not my personal experience, my personal experience was quitting after the project lead was taken over by an extremely creepy guy who from what I could gather was in the process of grooming a minor. This is just what i've been seeing from watching the games industry from afar.

thtroyer ,

As a normal software dev, I wouldn't want to work in the games industry at all. There's plenty of interesting and well paying work in this field.

And then I tinker on the side. I don't think it's ever been easier to make your own games as a hobby. So many great tools and resources to learn from. PICO8 has been a blast, but going to learn something more capable soon - not sure if that'll be Godot, Raylib, or LibGDX yet, but I'll probably but I'll probably try prototyping some stuff to figure it out.

Omega_Haxors ,

This is the way, get a job in an adjacent field and then do gamedev as a hobby.

Potatos_are_not_friends , in Humble advice for those who want to switch to game development

#1 is the one I explain to fresh developers. They look at the current landscape and go, "Why are there like dozens of frameworks? Why are we doing things x way?"

And then they fantasize about switching to another tech industry as if it's some magic bullet.

The ability to adapt is a key indicator of expertise.

sirdorius , in Humble advice for those who want to switch to game development

As a programmer you'll be payed less than a software engineer at other tech companies, unless you're in a big AAA gaming company. Also you're more likely to have more crunch time and worse working conditions. I switched from a well paying gaming job to backend and doubled my income in one shot. On the flip side, the gaming job was way more fun.

modev OP ,
@modev@programming.dev avatar

I have been working in webdev for 20 years and have enough income. But, I am so bored with this commercial project. Just want a hobby and something real, near to hardware, starting learning C and game dev, backend math and physics. It's interesting.

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