Looks like a camelCase variable to me so its likely just a temporary word they replace with the actual bot name but something went wrong and it didn't replace it properly leading to the temporary text showing instead
There could be some other reasons but the actual cause cant really be determined without looking at the source code
For everyone downvoting the headline. It's an article on Amazon selling pirated games and hardware and somehow not getting in trouble with game companies. The author suggests that Amazon is such a huge corporation that they can blatantly rip off the IPs of other corporations and not get in trouble for it.
This is not a recommendation, but just a couple of days ago someone linked to this project, claiming similar goals to lua, great performance, and gradual typing:
A more established, proven option is Haxe. Haxe has a lot of libraries but I think it's specifically designed to be batteries-optional. This Haxe VM in particular looks pretty impressive:
The main issue with Lua isn't the language, but the API, which doesn't want to play nice with my program, and is poorly documented with the assumption that people only want to use the API in the simplest possible way, even at the cost of not using certain functionality.
Hoping it's not a mistake but I'm early enough in my career I'm still prepping for my first indie game and I'm currently pivoting to godot. I want to make pc and mobile titles, and I was already upset over how unity treated their customers and now they're laying off 25%... I'd rather try something else while I have time to learn
It's great to see the majority of workers paying for the mistakes of that big pricing fuckup that was approved by a minority of people in power. Just a normal day for capitalism, nothing to see here.
How do you expect a business to run? Every major business decision go to a vote? Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?
"If we don't do what they say they'll bring the entire economy to a halt, yes this is the best most flawless system imaginable" is definitely an objective and emotionless assessment and not ideological cowardice.
Yes, especially when you plan to fuck over all your existing customer base, as was the case here. A lot of Unity employees knew this was a major fuck up, and would have never went with the plan
Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?
Y. E. S.
This isnt as absurd as you think, its not the goddamn employees fault the execs suck ass. If there are performance issues from an employee that is different, but in general these moves are wholely driven by failure at the exec level.
i find it morbidly funny that steam looked at all the garbage asset flip titles that have completely overtaken their storefront since they opened the floodgates around 2018, and then they went "let's get some more of that"
take me back to when steam was curated by real human beings and there was quality control. anyway gamers will continue defending valve despite stories like this because they made a handful of good games 20 years ago and since then have been sitting on the skin gambling empire of parents' unsupervised credit cards
I mean, let's not pretend that Steams greenlight program was even remotely good. It was bloody awful, Valve just decided to nix it altogether rather than fix it.
I'd rather decide for myself what I consider a good game, and what I consider garbage, rather than have that dictated by a random intern who has to sort through hundreds of applications every day, and somehow make a decision on all of them. There's a lot of niche single-developer games on Steam that woudn't be nowhere near as successful without Steam letting them in, and it's highly improbable that they would be let in in the first place.
The tech bubble is bursting. The CEOs in tech really thought that COVID lockdown era growth would continue infinitely, and seemed to bet their house on it. And now the workers must suffer the consequences, of the actions taken by these executives. It's all a bunch of nonsense and extremely unfair.
The way I like to describe it to myself while I’m working on my DApp (which may never be done):
Eat the whale one bite at a time and celebrate each successful bite to keep that little dopamine hit driving you as long as it can. Also, don’t get down on yourself by looking at the big picture and seeing how far you have to go. Break the project into small, easily-achievable projects and pay attention to your morale levels at all times. If you’re feeling burnt out, put that part of the project down and either take a break or find a part of the project that will help get your morale up again.
You're either going to be drafted into insanely toxic work conditions and learn first-hand just how abusive the gamedev scene is, or you're going to make a solo project only for it to get absolutely no traction because nobody knows who you are and nobody's first game is ever any good. Yes some people do get ahead in this system, but you're not seeing the 99% of what they had to do to get to that point.
If you're not prepared to work for literally free for months on end, don't bother. You're probably thinking "its can't be that bad" It's that bad. Your victory state is actually getting included in the credits.
Not my personal experience, my personal experience was quitting after the project lead was taken over by an extremely creepy guy who from what I could gather was in the process of grooming a minor. This is just what i've been seeing from watching the games industry from afar.
As a normal software dev, I wouldn't want to work in the games industry at all. There's plenty of interesting and well paying work in this field.
And then I tinker on the side. I don't think it's ever been easier to make your own games as a hobby. So many great tools and resources to learn from. PICO8 has been a blast, but going to learn something more capable soon - not sure if that'll be Godot, Raylib, or LibGDX yet, but I'll probably but I'll probably try prototyping some stuff to figure it out.
#1 is the one I explain to fresh developers. They look at the current landscape and go, "Why are there like dozens of frameworks? Why are we doing things x way?"
And then they fantasize about switching to another tech industry as if it's some magic bullet.
The ability to adapt is a key indicator of expertise.
As a programmer you'll be payed less than a software engineer at other tech companies, unless you're in a big AAA gaming company. Also you're more likely to have more crunch time and worse working conditions. I switched from a well paying gaming job to backend and doubled my income in one shot. On the flip side, the gaming job was way more fun.
I have been working in webdev for 20 years and have enough income. But, I am so bored with this commercial project. Just want a hobby and something real, near to hardware, starting learning C and game dev, backend math and physics. It's interesting.
Game Development
Oldest
This magazine is from a federated server and may be incomplete. Browse more on the original instance.