The tech bubble is bursting. The CEOs in tech really thought that COVID lockdown era growth would continue infinitely, and seemed to bet their house on it. And now the workers must suffer the consequences, of the actions taken by these executives. It's all a bunch of nonsense and extremely unfair.
i find it morbidly funny that steam looked at all the garbage asset flip titles that have completely overtaken their storefront since they opened the floodgates around 2018, and then they went "let's get some more of that"
take me back to when steam was curated by real human beings and there was quality control. anyway gamers will continue defending valve despite stories like this because they made a handful of good games 20 years ago and since then have been sitting on the skin gambling empire of parents' unsupervised credit cards
I mean, let's not pretend that Steams greenlight program was even remotely good. It was bloody awful, Valve just decided to nix it altogether rather than fix it.
I'd rather decide for myself what I consider a good game, and what I consider garbage, rather than have that dictated by a random intern who has to sort through hundreds of applications every day, and somehow make a decision on all of them. There's a lot of niche single-developer games on Steam that woudn't be nowhere near as successful without Steam letting them in, and it's highly improbable that they would be let in in the first place.
It's great to see the majority of workers paying for the mistakes of that big pricing fuckup that was approved by a minority of people in power. Just a normal day for capitalism, nothing to see here.
How do you expect a business to run? Every major business decision go to a vote? Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?
"If we don't do what they say they'll bring the entire economy to a halt, yes this is the best most flawless system imaginable" is definitely an objective and emotionless assessment and not ideological cowardice.
Yes, especially when you plan to fuck over all your existing customer base, as was the case here. A lot of Unity employees knew this was a major fuck up, and would have never went with the plan
Or should a company that is bleeding cash not lay off anyone until the company shuts down and everyone is out of a job?
Y. E. S.
This isnt as absurd as you think, its not the goddamn employees fault the execs suck ass. If there are performance issues from an employee that is different, but in general these moves are wholely driven by failure at the exec level.
Hoping it's not a mistake but I'm early enough in my career I'm still prepping for my first indie game and I'm currently pivoting to godot. I want to make pc and mobile titles, and I was already upset over how unity treated their customers and now they're laying off 25%... I'd rather try something else while I have time to learn
The main issue with Lua isn't the language, but the API, which doesn't want to play nice with my program, and is poorly documented with the assumption that people only want to use the API in the simplest possible way, even at the cost of not using certain functionality.
This is not a recommendation, but just a couple of days ago someone linked to this project, claiming similar goals to lua, great performance, and gradual typing:
A more established, proven option is Haxe. Haxe has a lot of libraries but I think it's specifically designed to be batteries-optional. This Haxe VM in particular looks pretty impressive:
For everyone downvoting the headline. It's an article on Amazon selling pirated games and hardware and somehow not getting in trouble with game companies. The author suggests that Amazon is such a huge corporation that they can blatantly rip off the IPs of other corporations and not get in trouble for it.
Looks like a camelCase variable to me so its likely just a temporary word they replace with the actual bot name but something went wrong and it didn't replace it properly leading to the temporary text showing instead
There could be some other reasons but the actual cause cant really be determined without looking at the source code
There are more than 7k employees work in Unity. I don't understand why Unity needs so much workforce given that company is struggling to reach profitability.
Hence the layoffs i guess. They just wouldn't want to let a layoff go to waste so they jammed in a terribly greedy unpopular decision to monetize like they did. Kill 2 birds with 1 stone.
Does it though? It clearly backfires on the rank and file employees who had no part in the decision. I'm sure the executives responsible for this whole mess will end up with a nice golden parachute if they don't just get a bonus for making the staff "leaner."
I buy everything I can on GoG due to lack of DRM. If something is not on GoG, I buy from Epic simply because they pay a bigger share to developers than Steam. When I buy a game I want that money go to the devs, not middlemen.
GoG also integrates well with Epic, so I can have all my games there.
I support gaben simply because of what he has done for linux gaming. Epic CEO is openly hostile to whole ecosystem and that's why his company wont get a penny from me. And thats the joy of the whole PC gaming industry - we have a choice of who we want to support and how we want to support, and in the end we, as a consumers, will win, because of competition.
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