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Game derulepment

Now that 24 hours have passed we have our winner!

A huge thanks to @frezik for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

Alteon ,

A game set in a world with no sun. You are in perpetual darkness. The only thing that provides light are special stones that occasionally jut up from the ground...but they don't last forever. You can either explore the darkness on your own, or with travellers like you that you come across, or you can set up a town around a large light providing crystal, and defend against the hulking, nightmarish horrors lurking just past the edge the light. In order to build you have to go out and hunt ever more powerful creatures and harvest their skin, flesh, and bone to make buildings, weapons, and equipment.

Youd have to include grappling/climbing mechanics similar to Shadows of the Collosus. The game needs to be permadeath. You can't savescum the boss fights in order to win. Fights need to be terrifying and intense....and when you win...the feeling would be indescribable.

Holzkohlen ,

This, but add an easy move so I can enjoy it too.

Alteon ,

It's a village. You go through more people in the village. Doesn't end the run. But you maybe you get more chances, the more people you have?

Cassa ,
@Cassa@lemmy.blahaj.zone avatar

this but easy/not permadeath mode.

Alteon ,

It's a village. You go through more people in the village. Doesn't end the run. But you maybe you get more chances, the more people you have?

licherally ,

A game about a murderous pet rock that takes place in a quarry

yum_burnt_toast ,
@yum_burnt_toast@reddthat.com avatar

a game where you have to pack your own bag of groceries at a self checkout kiosk without making the scale error out and avoiding direct confrontation with the attendant. and maybe bonus points for ringing up produce as cheaper alternatives.

zbyte64 , (edited )
@zbyte64@lemmy.blahaj.zone avatar

A puzzle game with simple graphics where you are the reanimated corpse of some environmental activist who was killed by being thrown into a chemical vat and flushed to the river. The forest brings you back to life with the goal of eating billionaires bad people who live in their mansions equiped with bunkers and panic rooms.

Edit for additional thoughts: bonus levels could be something akin to Epstein Island or Davos. Would be nice if "the help" could also get in on the fun, like you crack the safe with their passports and in return they give you the passcode to the safe room.

SocialMediaSettler ,

I think we've found our masterpiece. This absolutely rocks.

mlg ,
@mlg@lemmy.world avatar

War thunder but it's open source

Daft_ish ,

Since I'll never make it and I'll probably forget.

So you start in a town with a fixed number of NPC's. How ever the game style is you begin a journey and face a steep incline in difficulty as you progress. When you die you respawn as another NPC in the town. Your original character continues on the same exact path from your first run but now you have to progress in parallel with your past self. If you alter your past selfs progression you take back control of your original character. If you die you respawn as another NPC and same rules apply to all other past selves.

Title: it takes a village.

Wage_slave ,
@Wage_slave@lemmy.ml avatar

In a time which measurement makes even the biggest of brains strain, humans have finally become an advanced civilization. With wave after wave of new and exciting diseases wiping out the once controlling older generation and lowering the population to sustainable levels.

Earth was back, BABY!

The whole is not perfect, to truly achieve world peace, and to be taken seriously by aliens if they're out there ignoring us, a secret sect of specialized time jumpers has begun the task of correcting historic follies and stopping specific threats that at one point in time created insurmountable damage to humanity.

Now the technology is fickle. Still in beta and the procedures can only be completed by specific humans. We've sent out best and worst. There was an 87.00047 rate of time redacted melting.

Imagine how long it takes to melt if you have your time redacted by the machine. So it requires a very unique person who is quite likely a product of inbreeding. Scientists have been trying to figure out the melting matrix, and so far successful "Librarians" have had abnormalities that are most commonly found in branchless family trees.

The job, is to go back and chronicle everything outlined in your directive packet. You'll have to find ways to stop some of histories worst people without killing them. Prevent catastrophic events, without alarming the public. Be light on your toes, good with your fists, and focused in the mind.

We know medically, this might be incredibly difficult. You can't get distracted by attractive cousins. No time for darts with the boys. The season finally of Pappas pig, forget about it. You're there to stop the worst of the worst and the world's largest disasters.

Or in rare cases, ensure that the disaster goes through. It's a tough job and the whole time, you and your fellow Librarians must constantly be recording and creating a record of your travels.

Ultimately, your information with create the Human Chronicle, and complete a book that will ultimately teach the world how to grow, and avoid the monsters that exist to create chaos and destroy humanity, one bit at a time.

TL;DR: Sweet, but stupid time traveller's going through time to secure a prosperous future for humanity. Use hilarious and out of the box thinking to stop bad guys, and ensure you're taking notes of the time and place you are sent to.

TL;DR pt2: if you didn't read it, you dodged a bullet.

Ranger ,

Dog poop pickup simulator

AngryCommieKender ,

Tetris themed murder mystery

niktemadur ,

"How did he die, officer?"
"He had an L-block dropped beside him, while someone was by his side. Got vaporized instantly."

HatchetHaro ,
@HatchetHaro@lemmy.blahaj.zone avatar

"Sir, we've found no traces of tetrominos near the body."

"My god, it's a perfect clear."

Blisterexe ,
@Blisterexe@lemmy.zip avatar

I have a better idea but I won't tell you, so, a racing game that has the Minecraft ice boating mechanics

AeonFelis ,

Add gacha mechanics for unlocking new skins for the avatar, but make the rolls always give players the same copies of the crappiest gear. The twist is that they actually get awesome gear, but it'll only be visible to other players.

EnderMB ,

Sonic Adventure 3. The game's plot is written entirely by a LLM trained exclusively on Sonic fan-fiction, and the art style can best be described as "live action furry", starring all of your favourite original characters from DeviantART.

tombruzzo ,

Fetch with your dog simulator.

A first person game where you throw a ball for an AI controlled dog. You get a score based on how well the dog can catch the ball, assessing things like distance, on the full, and whether the dog catches the ball in the air.

Areas are things like a backyard, a dog park, and wherever else. You could make one dog and add other breeds if you want to continue the project

uriel238 ,
@uriel238@lemmy.blahaj.zone avatar
MarshReaper ,
@MarshReaper@lemmy.world avatar

What game engine will you be working in? (nudge nudge 🤖)

SamLeeway OP ,
@SamLeeway@lemmy.blahaj.zone avatar

Probably Bevy. It's the game engine I've always dreamed of, being written in Rust and having ECS. I've never used Godot before, and it is probably easier to work in it, as Bevy does not even have the editor yet, but I just love ECS and Rust way too much.

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