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Game Development

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Wxnzxn , in What's the best game engine for me?
@Wxnzxn@lemmy.ml avatar

What engine would most suit a RPG game that’s 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?

I only have experience with Godot, but from that I can say its documentation is really good and has helped me so far to teach myself important stuff (am really new to game dev, but had some programming experience), and I do know it has support for isometric tilesets.

Unity, I have no experience with, but I guess it's overall more mature from being in use so much. It does come with some issues, see the scandal around their planned profit sharing policies a while back, which Godot circumvents by being free software.

Penbrook OP ,

Yeah, I remember seeing the news about Unity a while back but I thought they decided against it?

Wxnzxn ,
@Wxnzxn@lemmy.ml avatar

AFAIK, yes, they pulled it back after the backlash - it just highlights that you will always be dependent on their decisions in the end. But overall - go with what feels better for you.

9point6 ,

They did, but also they showed that they can never be trusted again.

If you're starting from scratch, Godot is a much more sensible choice—any unity studio with the ability to do so, will be dropping it as soon as they can

Edit: also gotta add if you have no coding experience whatsoever, you're probably best addressing that first. If you can't build a simple application, you will probably not succeed in building a game.

OsrsNeedsF2P , in What's the best game engine for me?

Unreal is heavy, and while you can make games without any coding knowledge, it's more for super fancy 3D games.

Unity and Godot are a bit simpler and more casual. Unity is ripe with issues and Godot is a little more immature. I would recommend Godot if you care about open source/community vibes, or Unity if you want more powerful features.

I wish there were better 2D or 2.5D dedicated engines, since imo most games don't require 3D to be cool, but I don't personally know any good ones (RIP Flash)

Penbrook OP ,

Thanks for the suggestions. I was initially looking at RPG Maker but when I saw that it can't really handle isometric views I was a bit put off it. Well, that and the price of it....

kakes ,

GameMaker is a pretty good 2D game engine. I used it up until Yoyo Games pushed me out by making it prohibitively expensive with the release of Studio - but from what I hear, they've recently reversed course on their pricing in a good way.

I originally learned how to write code using the (very easy to learn) drag and drop editor in GameMaker 6, and I'm now a professional software developer, so I guess it holds a special place in my heart, haha.

SatouKazuma ,

I have zero trust in Unity given recent events. In this case, I'd recommend Godot, unless OP is trying to build something that's intended for a large-scale/mass release.

mozz , in What's the best game engine for me?
@mozz@mbin.grits.dev avatar

Unity

Wxnzxn , (edited ) in Essence of Grimm - My first tutorial boss
@Wxnzxn@lemmy.ml avatar

Ooh, nice, will have a look after I finish coding for the day.

EDIT: Had a look, and, damn, you really got the atmosphere and buildup down right. Felt very professional and exciting!

NocturnalMorning OP ,

Thanks! I haven't really gotten a lot of feedback on the game yet. I'm excited to get a demo out there soon.

Wxnzxn ,
@Wxnzxn@lemmy.ml avatar

Excited to see that one!

Kolanaki , in Just placed 3rd at my first game jam!
@Kolanaki@yiffit.net avatar

Oh shit. I saw this on something not too long ago... I think it was in Civie11's last round up. He didn't show a lot or say the name, but it looked interesting.

Kissaki , in Just placed 3rd at my first game jam!

https://programming.dev/pictrs/image/60d0f6b2-eb12-4c62-9d76-4be8a736fe8f.png

looks like this character has fun being in the game

Wxnzxn OP ,
@Wxnzxn@lemmy.ml avatar

Oh, yeah, they are absolutely elated to be working at the prestigious Smiles Coffee Group in the richest part of the city!

onlinepersona , in Just placed 3rd at my first game jam!

Congrats! 🎉

Wxnzxn OP ,
@Wxnzxn@lemmy.ml avatar

Thank you ^^

hexabs , in How To Make Good Small Games

This is the golden age for newbie game devs. Things are far more accessible than before and yet complicated enough to discourage folks.

I started working on my first project in Godot and reading posts like these is exactly what I need. Keep 'em coming!

Redkey , in How To Make Good Small Games

I want to say that I wish I could've read this 25 years ago, but really, I wasn't ready to take it to heart back then. In fact, even though I've had a couple of minor successes with free games that I deliberately didn't get too attached to, I still have extreme difficulty just sitting down and making something--anything--rather than falling into a death spiral of over-thinking and grandiose designs. I might have to re-read this a few times to make it sink in.

sbv , in My idea for Vdl, Assembly of Vidya: A common runtime VM for vidya, supporting a postfix stack language ---- basically, PostScript for vidya of 'Vidya Description Language', an standardized one!

I'm really distracted by your use of the word "pedophile":

PostScript is the predecessor of pedophile language, like cat a PDF file

And

Pedophile and PS are 'page description languages'.

Did you mean "Portable Document Format" when you said "pedophile"? Or is there a typesetting language out there with a really unfortunate name?

ChubakPDP11 OP ,

Just a joke my man.

DaleGribble88 , in Game feel demo made by the former Dead Cells lead

In regards to the known bug with the mouse, you can press "e" on the keyboard to shoot.

TheLongPrice , in Screenshot Saturday!

I got around to making a title screen and naming my game finally: Twinkle Stardust's Catnap Chaos

https://lemmy.one/pictrs/image/cb317dc3-862f-4f40-923f-0da47ade62a8.png

PotentialProblem ,

That’s a nice lookin screen!

TheLongPrice ,

Thank you! Took a few iterations but I'm happy with how it turned out

saintshenanigans , in Unity 6 Preview Released - The Final Before the Run-Time Fee!

I don't agree with people downvoting you just cause its unity lmfao, but yeah im just sticking with godot, theyre advancing pretty fast and you can immediately tell the features are implemented with game dev in mind... where unity feels more like a cheaper version of unreal's "everything" engine.

popcar2 OP ,

I don’t agree with people downvoting you just cause its unity lmfao

Yeah Lemmy is kind of funny in that regard, the downvote is not a disagree button.

wccrawford ,

It's a "get this shit outta here" button. So I understand the downvotes.

haui_lemmy , in Unity 6 Preview Released - The Final Before the Run-Time Fee!
@haui_lemmy@lemmy.giftedmc.com avatar

Yeah, forget unity.

NocturnalMorning , in Unity 6 Preview Released - The Final Before the Run-Time Fee!

Wait, are they sticking with the run-time fee thing? I thought they back pedaled when the community basically revolted over it.

popcar2 OP ,

Sort of. If you earned >$1 million in revenues in the past 12 months, you have two options:

  • Pay 2.5% of your monthly revenue

  • Pay a runtime fee based on your monthly downloads

So basically, they made it optional, but you still have to pay 2.5% which is still significant. Otherwise you can use the runtime fee and report data yourself (it will probably be cheaper)

RightHandOfIkaros ,

You can just use Unity 2021.3 LTS, its still under the old terms. (Or any version prior)

NocturnalMorning ,

Not a chance. I've been using Unreal for a few years now, and as soon as Godot has the features I need I'll go back to it. The company behind Unity has shown they don't care about their engine, just the money they can extract from it. And who's to say they don't change their terms at some future time when things have quieted down, and the dust has settled, to retroactively introduce this run-time fee back into the mix for older versions as well.

haui_lemmy ,
@haui_lemmy@lemmy.giftedmc.com avatar

Some people are really salty about your fact spitting. Please go on. :)

wccrawford ,

That's only a short-term solution. That LTS only lasts so long, and both Apple and Google now require that you recompile your app with the latest APIs every 2 years or less.

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