Please recommend me your favourite story games. This is me and I'm in need of a good 'book.' :)
Edit: I'm going to tell you all to play Night in the Woods. Now, it is set in my home region and felt like a game made for me, but I think it has messages anyone could relate to.
I'm listening to the soundtrack right now and it's awesome. The story is decent and the graphics and design are top notch. It was so captivating that I pretty much didn't play anything else while I was working through the game.
Story first games: Tacoma, What Remains of Edith Finch, Life Is Strange, Botany Manor(more puzzle than story), Open Roads, Lake, Deliver Us The Moon, Firewatch, Kona, Day of the Tentacle (The remaster is incredible)
For more standard shoot or action games with good writing/story I love the remedy games, Alan Wake, Quantum Break, Control.
I was never a huge fan of Telltale style story games that much, but I really enjoyed the Back to the Future one that came out years back. Not sure if that’s still available anywhere though.
I picked up "Yakuza 0" on sale not too long ago, and I'm enjoying it so much that I picked up the rest of the remastered series while it was on sale. Based on how long I'm spending mucking around in the first one, It may take me the rest of my life to get through them all. I don't know how "Like a Dragon" compares to the earlier games, but I really enjoy the narrative, combat, sub-stories, and mini-games in "0".
As an aside, I really enjoy a well-done pool mini-game. I probably spent more time playing pool in the various space stations in "Rebel Galaxy Outlaw" than doing anything else. Likewise, Kiryu spends a lot of time in the pool hall, as well as hanging around the batting cages, and fine-tuning his pocket racers.
Don't know that they'll all be ported to PC but the Supermassive standalones (Until Dawn, The Quarry) and Dark Pictures Anthology are great, if you like horror movies. I prefer to watch my wife play them. They're literally like interactive/choose your own adventure films.
I've read that comment a lot and it makes me feel like there's something big that I might spoil if I ever Google about it. But like I'm a couple dozen hours in at this point... After how many hours of playtime would you say the "don't look it up" advice expires?
Seconding the Blackwell series, with a caveat. The earlier games can be a little rough around the edges, resulting in a few Guide Dang It! moments. Walkthroughs are your friends.
Mostly in alphabetical order going down my steam list:
Great stories great games: Tales of Symphonia and Vesperia, The Legend of Heroes: Trails in the Sky trilogy, Metal Gear Solid, 2, and 3, Subnautica, Secret of Mana, Legend of Mana, Chrono Trigger, Hollow Knight, Spec Ops: The Line, A Hat in Time, Hades, Doom, Deus Ex, Eternal Sonata, F.E.A.R., FF6, FF13-2, Nier Replicant & Automata, Sleeping Dogs, Undertale, Valkyria Chronicles (admittedly haven't beaten it though).
Mindless fun simple stories: Ys (almost any of them), My Time at Portia or Sandrock, Resident Evil games, Rune Factory 4 and 5, Harvest Moon 64 and Friends of Mineral Town, Stray, Amnesia, Armored Core 6, Have a Nice Death, I am Setsuna, Life is Strange, Neon White, Cyberpunk 2077.
If you had to twist my arm I'd give you these variations of top recommendations.
Best typical JRPG: Tales of Symphonia
Best Metroidvania: Hollow Knight
Best where choices matter: Undertale
Best fps: Spec Ops: The Line
Best comfy story: My Time at Portia
Best environmental storytelling: Subnautica
Best simple stories in stories: A Hat in Time
Best story with a bajillion endings and things to keep playing for: Nier Automata (play Replicant too!)
Pillars of Eternity. I've owned the game for 8 years but finally sat down recently to learn how to play a classic CRPG. I haven't been this engrossed in a game since Mass Effect 2 or Skyrim.
I absolutely adored a low budget game called Firewatch. It’s first person and your only contact with another human is through a radio. You’re running away from your life and work for a summer in a fire watch tower in a national park.
The story is nice and the characters are interesting and flawed and relatable.
Buy it on sale and have a fun evening or two with it.
Witcher 3. The story is insanely good, just remember: your decisions matter (but don't look anything up).
Some people say it's hard to get into it and to be fair it is a bit complicated first but you don't have to use all mechanics, and it's well worth getting into it.
It just got an official mod creator (yes, that game from... 2015? (graphics from 2022 since there was a huge graphics update) still got a new update in 2024) and the community still is strong so it'll get even better over the next years.
Oh sweet nobody's mentioned it yet! One of my personal favorite "book-feeling games" is an FPS series.
Linear, tightly focused, and feels like a novel because it's based on one:
Metro: 2033 and Metro: Last Light.
(Haven't played Exodus yet)
You play a young fella named Artyom. Living in formerly-Russia's metro tunnels with other survivors after a nuclear apocalypse devastates the surface.
Your settlement comes under threat from seemingly psychic creatures called "the Dark Ones", and you're sent on a quest to go get help.
Across the way is a bit of a "coming of age" adventure. You run across really interesting and well-acted characters, sneak past hostile factions, contend with scary (and diversely behaviored) mutants, and risk dangerous excursions on the surface. This is a dark world where gasmask filters are precious and bullets are literally currency, but somehow it's still beautiful and fascinating.
(That intro guitar melody will stay with me forever.)
Like any good hero, Artyom finds himself in one bad situation after another, and along the way if you pick up on the hints, may even come to understand the world around him and the role he plays in it.
There's a morality system that's more subtle than "be boyscout or be a villain", and "ranger difficulty" is an amazing way to play because it makes gunfights feel tense and realistic.
You can only take a few hits in this mode, but unlike in most games, so can your enemies! It makes things feel much less "bullet spongey."
Everyone begged for an "open world" experience and we got Exodus which is supposed to be awesome, but something will always stay close to me about this post apocalypse story that takes you on a focused, well paced, and at times emotional ride to save a transformed world.
And that's just the first title mostly.
You won't be running between towns for hours or making rubber bands and glue into machineguns. You'll still feel like you're surviving, but know exactly where you're supposed to be going.
They go for super cheap on GoG and Steam all the time. Well worth the experience. :)
Martha is Dead. A tragic and frightening story. Heed to the warnings they give at the start, tho. My wife literally got sick from playing it. No other game or movie has touched me that deep.
"To the moon", it will take you 4h to finish and the story is awesome, it's worth playing in a single playthrough. I wish I could forget and play it again.
Steins;Gate. It starts slow, but once it picks up it's amazing and puts all that slow build up to good use. Not sure if it technically counts though. Visual novels are a weird middle ground that aren't really book or game, but there are some really good ones. Definitely the way to go if you're in more of a reading mood but want some art and music to go with it.
Disco Elysium. Its an RPG, but most skills have an application both in the world but also in conversations (of which there are a lot, and very well written). Its got a very bitter-sweet vibe to it.
You got a lot of great recommendations already, but I want to add one more indie game: Lost Words Beyond the Page. Gameplay is simple and it’s not very long, but the writing is excellent.
Yeah, single player games are nowhere near dead. If they ever did go the way of the dodo, I would probably stop playing altogether, because for the most part I just don't like multiplayer games.
My absolutely most favorite single player and gaming experiences in general are:
Outer Wilds
Tunic
Their replayability is 0 but man do these experiences stay with you. I still think about outer wilds daily and i finished it last year.
Also a word of caution:
Both these games function with knowledge-based progression, so almost everything you look up about these games can be considered a spoiler and will lessen your experience with them!
My favorite games are Euro Truck Simulator and Elite Dangerous (where I fly a space truck).
Just letting the scenery pass by, enjoying a couple surprises on the way, practicing my docking skills, decorating my cockpit and listening to some old school country or reggae is relaxing as hell after work.
They never took it from me! Animal Well and Dread Delusion are phenomenal experiences just from the last couple of months. Indies are always generating good games, even when AAA is just following trends.
I only play single player games, but couldn't care less about achievements. It is all about exploration, story, game mechanics and modding for me.
People treat achievements as if they are a status symbol. I mean sure, if you don't know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.
depends on the game, achievement hunting can be a lot of fun in a game u already love its just more stuff to do and more reasons to play, sure if all the achievements in a game are things like getting all of a collectible or beating certain story missions/quests they are pretty boring but in pdx map simulators for example many of the are interesting run ideas or they indicate where the hand crafted content is at. And despite how much i love the game i dont think i would have played as much of Tyranny as i did if i hadnt decide to get all the achievements.
There used to be an effort made with how you play a game to get achievements. The Orange box was a great example of this. The 'Little Rocket Man' and 'The One Free bullet' achievements both made you play the game in a different way. Sadly now it's mostly just 'play the game' 'collect all the things'.
Only silly people flaunt achievements. I use them as a meta-gaming guideline, which in a good game leads to interesting and fun challenges. In an RPG, it's like a check box for getting every ultimate weapon, fighting every boss, etc.
Can also give me something to do in a game I've played but loved. Retroachevements for instance encouraged me replay SaGa (aka Final Fantasy Legend) with only one character in the team. Wasn't too hard, but definitely a second playthrough thing.
True, if and when I ever get around to replaying things that could be a problem (although the industry has seen to remaking everything I cared about, sometimes poorly, but that's another problem).
Another shout-out to the nerds running retroachevements though because they thought it that; they have an encore mode that let's you redo achievements. Although honestly you could just make a second account, that stuff is for emulated content anyway and it's not like it's DRMed, haha.
I love any game with a handcrafted map and some exploration. Even Satisfactory, a factory building game, does an excellent job at that. Procedural generation has its uses but lacks soul I guess.