My speculation is that their main goal was to thwart the teams potential efforts emulating the next Nintendo console. It is likely going to be close enough to the switch that the same team will have an easy time emulating it. Not anymore.
Nintendo basically sent out a press release saying "Its super easy to pirate our games!". This is really only positive for them if no other projects show up.
Yeah, fighting open source emulators is kind of like fighting a hydra. People will fork the project and one of those will probably emerge as the alternative to Ryujinx. At the same time Nintendo did manage to get an entire team of developers to exit the Switch emulation scene under penalty of breaching the settlement. It's not going to kill Switch emulation, but they did manage to take down one of the most popular ones.
Seriously, when did the entire emulator scene turn into a bunch of whiny simps crying foul every time Nintendo, a company of hard working and creative artists ,tries to protect its art. Seriously, at what point of success are you allowed to labor without being exploited by shitty people who refuse to pay for art. Video games are art, the makers are artist, and people who emulate for the purpose of piracy are shit. You’re not kewl and edgy because you refuse to pay for something. It makes you a useless freeloader. Your actions ensure the continued enshitification of gaming. You’re the reason everything is a live service hell of micro transactions and $20 horse skins. Buy the games, support the artist, quit trying to justify your actions, and if you like me enjoy emulation legally, stop standing up for and supporting the useless freeloaders.
Do… do you believe the people who actually make the game don't continue to work for the company, work on sequels and other projects, and generally rely on the financial success of their artwork for their continued livelihood? BC once the game is made, they usually don't quit their jobs and stop making art. lol
Oh please, do me a favor and come up with something more biting and critical than accusing me of not being able to make salient points about piracy without the assistance of my corporate masters leather clad encouragements.
The very beginning. The emulator scene has existed since the 80s. The emulator scene has fought against Nintendo since literally the NES. And they have frequently won.
But for what purpose other than to circumvent honest and responsible commerce? I have not seen a single reasonable explanation for why emulation and piracy are intrinsically linked and therefore require support for one in order to substantiate the other.
I'm anti capitalist and explicitly anti commerce, especially with regards to large corporations, so. Whether it's for piracy or not doesn't matter. When I buy a game, I should have a legal right to do whatever I want with the data comprising that game. Including creating software to play it on other devices. It, therefore, should absolutely be legal to create and use emulators. Whether a particular end user is using it on legitimately purchased copies is beyond the scope of control of the creator of the emulator. This was already settled in courts in the 90s.
Piracy is also moral. It's always moral to pirate content created and/or distributed my international corporations with income in the billions.
So morality of crime is defined by the success of the victim? So if you become incredibly successful for what you created there becomes a point where it’s moral for you to lose all rights and control over your art? So then the moral of the lesson is art is worthless and creating new things serves no useful purpose? Almost like the game companies learned that same lesson from people like you and just started making shittier games to accommodate their shittier fans. Thank you!
So morality of crime is defined by the success of the victim?
Close, the morality of a crime is defined by the impact that committing the crime has on the lives and rights of others. Killing someone is a vile crime. You've taken away someone's inaliable right to life. Stealing from the poor is a vile crime. You have taken the means of survival from someone who struggles to survive. Stalking is a vile crime. You've interceded on someone's inaliable right to privacy and safety.
How does downloading a cracked video game or a TV show impact others? Who is being victimized, and how are they being victimized? Say, for instance, that today I download a game for free. What tangible impact does this have on others?
So if our 'victim' is a multi billion dollar corporation that is one of the fastest growing game companies in the world and is quickly approaching income levels rivaling some small nations, the tangible impact that me downloading their game for free has is literally none. There is no impact. They will never even know that I did it, and I do not consider the "right to commerce" as a fundamental human right. I do not think that me taking potential profits from billionaire investors is in any way interceding on their human rights and also do not believe that the action causes any harm to them.
So if you become incredibly successful for what you created there becomes a point where it's moral for you to lose all rights and control over your art?
Corporations are not people. The designers artists and programmers at Nintendo do not direcy profit from game sales. They are paid a salary by their company. Again, it's relative. There is no such thing as a moral absolute, we have to consider the context in which actions happen and the effects those actions cause. Stealing from the poor is vile. Stealing from Walmart isn't.
So then the moral of the lesson is that art is worthless and creating new things serves no useful purpose?
I do not consider the primary purpose of art to be profit for shareholders, if that's what you consider "useful purpose". Art is useful in that it communicates human emotions and experiences. It's useful in that it delights us, it inspires us, and we take great enjoyment in it. Even if all art was free, this would still be true. Free games are fun. Free books are worth reading. Free music is worth listening to. Paintings don't lose value because I can see them without paying. Your view of art and your view of capital are so intertwined that you are ignorant of the reality that art is not capital.
Almost like the game companies learned that same lesson from people like you and just started making shittier games to accomodate their shittier fans.
Every single corporation on Earth will cut as many corners as possible to generate the maximum possible revenue for the minimal possible cost. Shitty games still sell exceedingly well. They have a profit incentive to invest as little money into their games as possible. Games as products are less enjoyable than games as art. We love games whose creators felt passion in creating them. We love games whose designers believed in what they were making, and felt connected to their product. Faceless corporations lose this entirely. Games are how Nintendo makes money. Therefore, even if no one wants to make this game, it must be made. For Nintendo must turn profit. This is part of the reason some games are amazing experiences and others are clear, transparent cash grabs.
First, I want to tell you how much I genuinely appreciate your care and effort in replying to my comment. You paid it more respect than it deserved, a fact I acknowledge in hindsight. Second, I admit my bias in this matter. I, like many children of a certain era have a strong emotional attachment to Nintendo as a brand. Through highly effective propaganda coupled with, what I will admit for myself was, some of the only joy I experienced growing up a poor child of color in the rust belt of the U.S. Nintendo, Sugar Cereal, and Saturday Morning Cartoons were on the same level as Thanksgiving, American Football, and Church on Sunday. They were our politics, our religion. Third, I believe were we afforded the luxury of better conditions of conversation we would find we have many beliefs and values in common. I too believe stealing from Walmart is no real crime. I concede your arguments are sound. My observations and stated opinions were influenced more by emotion than logic. Again I appreciate you taking the time to share your opinions. That is something that takes more courage to achieve day by day.
I'm pretty sure that people pirating games have little to do with the current surge micro transaction filled games. It's the opposite, the people who buy all that shit and let companies get away with it are to blame.
Politely disagree, as live service and micro transactions are part of the greater push by the industry to take away physical and/or perpetual ownership of the games we buy. The people who pay aren’t perpetuating the push, they are simply victims of it.
Funny how people use that term moral victory when what they mean is that they have no “moral” qualms with stealing. Especially if they can convince themselves the company deserves it. Thats what you’ve said. Rules and laws don’t apply as long as you have your “moral victory” Congrats, winner!
I wish, my pc is no longer capable of running games and I still need it for utilities and such (porn). The switch was a gift but I would probably have bought one anyway to be honest, but now I see the light
Maybe I dont know how a steam deck works lol I am woefully illiterate when it comes to some tech things. My understanding was that a steam deck still needed a pc to be streaming games from to some extent, is that not the case?
That is not the case. It's a standalone device that you can play pc games on. It is very similar to the switch in design, but able to play a whole lot more. You should definitely look into it.
One thing of note with the Steam Deck is that it CAN stream games from your PC, allowing you access to your whole library. You get access to fewer games in SteamOS (there's still a ton). You can always look up what games are natively compatible with Steam Deck before you buy. The big ticket games are usually compatible nowadays (Starfield was markedly absent, but BG3 is there all-the-way).
Alas, the only easily hackable Switch's were made until about a year after release. To hack modern ones requires a special mod chip that isn't easily soldered on.
Nintendo unfortunately did a good job on hack proofing the Switch.
Tbh, is it really pirating if I bought the game and wanted to play it on a different unofficial platform?
I understand the main thing was Yuzu was apparently offering builds that work with unreleased games (which how tf does that work) via Patreon, but if the game’s been released and I bought it, I don’t see why I shouldn’t be able to download a ROM or even dump my own and play it on an emulator that offers better performance.
So, if I was to download this, I could play all the Switch games? Sounds fun. I definitly wouldnt do it, I have too much respect for Nintendo, but if I had do it, what games do people would recommend, for example? I just want to bring awarNES on this.
So BotW can play pretty well on Steam Deck now, TOTK on the other hand… it’s a mixed bag. Requires a lot of tweaking and even then you’ll see dips into the 20s for FPS and the occasional stutter. It’s playable, just not smooth. That said, the OG switch only performs just marginally better with the OLED Switch being the best of the three.
This is also coming from someone who has done a lot of tweaking for ToTK to make it work to a satisfactory level. There may have been some further developments in the past couple months, I haven’t tried since the start of the year
Having played TOTK on both the deck and on a bigger brother Linux desktop, it's for sure better on a machine that can has a reasonable, dedicated GPU. It's passable on the deck, enjoyable on the desktop.
Mario + rabbids, pokemon legends, zelda:BOTW/TOTK (pick one they're both pretty similar and have their pros/cons), Mario Wonder, Mario Odyssey, Pikmin 4, Cadence of Hyrule (zelda spin-off of crypt of the necrodancer), zelda:links awakening remake, Mario rpg remake, and Bayonetta 2 (can also play on wii u emulator, 3 isn't as good)
Would you believe that 2 days ago I didn't know this was a thing, and now, I have the software and a list of great games to play? Now I know, and I'm gonna have to make sure as many people as possible are aware of this. I think I'll make a document with simple download links, so people can make sure to block this content.
If there's one thing I know about the situation, a LOT of people who otherwise haven't bothered are scrambling to download yuzu, if for any other reason to say fuck Nintendo.
While it's weird that they waited so long, emulating Nintendo systems is nothing new. We used to emulate SNES in the late 90s. Nintendo has generally always been the first and last name in quality single player gaming experiences, and their games are always in high demand. There will always be a contingent of people dedicated to emulating Nintendo systems, no matter what Barbara Streisand has to say about the matter.
My conspiracy theory is that the Switch 2 is going to operate on the same architecture, but have better hardware. My guess is for backwards compatabiliy. This means that on launch day, Yuzu was likely still going to be the best way to play Switch 2 games. Basically it's a threat to a console that isn't even out yet. Just a theory.
I figure there's enough differences that they want to scare protentional devs from making the changes needed for it to work on Switch 2. They knew that getting rid of an existing open source emulator wasn't really possible, but is a new one is not made, then its not just a matter of sharing copies.
But given that consoles are becoming more and more PC-like, I wonder how hard it will be to make an emulator anyways.
It wasn’t so much a “wait” as that the reliability of emulation has now caught up with products they’re currently selling. But now I’m curious if this ever happened with the GBA or other handheld consoles that were a bit easier to emulate.
That's not the reason, you have been able to do so for a while. Even longer if you count Breath of the Wild (which ran with the Wii U emulator). The only reason they got their shit kicked in by Nintendo is greed. Patreon + extra money for early access + wanting to create their own paid copy of Nintendo's online service + timing their press releases with Nintendo releases..
Emulators are legal. Fully intending to profit from creating a competing product isn't. That's why they also gave in so quickly when the lawyers showed up, despite having plenty of money to afford defense.
In general yes, but Yuzu itself probably never was legal in the first place.
At least in the EU and US there are anti-circumvention laws that make circumventing anti-piracy/copy-protection measures illegal in itself even if its done on games you own. Since Yuzu used the prod.keys to decrypt the games, it most likely already broke these laws.
Ah yes. I remember. 1997, I was 12, I had my own computer, and I’d be in my room all day just playing with my NESticle. And then, a little later, pNES.
Jokes on Nintendo, my next handheld is most likely still going to be a steam deck (clone?). The only difference now is I won't buy a physical game and emulate their games on it by (downloading) a backup.
I'm not proud of it but I've pirated games when I was a kid, but I bought every game I pirated if I could get it on modern hardware. Even the mediocre games like Minecraft.
It's tempting as a kid when your parents gets you an Xbox but never got any games for it, eventually you wanna play more than demos. They got duke nukem forever with the xbox and as a kid I preferred the pack in game of Kinect adventures over it.
Definitely get a Deck, it's shocking how powerful the hardware is. If price is an issue you can wait until the refurbished ones go on sale again and pick up the cheapest model for $280.
Fear. The settlement agreement included promising to never do anything related to violating Nintendo's IP rights again.
If any of the developers want to grab a VPN and new username, they absolutely could. Whether they want to risk getting sued for multiple millions as an individual is another story, however.