I've played DSP, it's a great game too. I'll probably jump back to that when I burn out on Planet Crafter. The thing I don't like about it and Satisfactory is conveyor belt management. The constant battle to rewire the spaghetti.
DSP recently got localized small distribution drones, you can convert any storage box into a tiny logistics station now. It's pretty sweet, really reduces the spaghetti early on in recent playthroughs
I often use UT, Q3 and CS 1.6 as examples of how long a game can stay active when players are given tools to setup their own servers, as opposed to companies handling multiplayer themselves (and often killing it off in a few years).
Toxicity is one thing for sure but I don't like how the commercialization of MP has shaped it.
Indie games have a very different feel in their online gameplay compared to "commercial" games.
Even way back, HL1 online and those online experiences felt so different because it was designed to be about the group experience rather than level up and get a skin, buy a weapon, our skill tree is massive.
Sure technology was holding it back but I wish I could see what it would've been without the massive push for $$$.
I only want to play single player games. I’m not a super big gamer, but I just want campaigns. I recently got a PS5 and I’ve been struggling to find newer games that have a great single player campaign. RDR2 is my style, it’s my favorite game. The gameplay itself is a little problematic, but it’s gorgeous and the story just gets me where I live. And that’s what I want.
I fucking love civ 6 and I'll fight anyone who tries to tell me it's bad. I tried playing 5 as my first civ game around the time it came out but I don't think I had the attention span for it and I never got into it. Got 6 as part of a humble bundle thing and didn't touch it for years, randomly decided to give it a go and gyatdamn.
Civ 5 sunk it's teeth into me deep. I could never stand 6. I only managed about 41 hours into 6, but 5 I have well over a thousand in (even if steam only reports 600 of it)
I just hate the pathetic effort they put into the quotes. Sean Bean was a weird choice anyway ("what do people universally and forever like? Game Of Thrones I suppose!") but then they had him read quotes from literal blogs and often quotes that shat all over the technology you'd just researched. Oh! I completed a wonder! I definitely want to hear a quote about how it's obsolete now and its abandonment caused immense poverty in the Ruhr valley.
That and the movement towards nations instead of, yknow, Civilizations. Sorry Australia, you are not a Civilisation. Nor is Canada. Nor Scotland. How do we have Scotland - an independent country for less than 300 years - and not the fucking Celts.
I almost never buy multiplayer-focused games anymore. Of course not all gamers are shitty, but enough are to matter. Having left those games behind I can see how they were taking more joy from my life than they added. If friends want to do private co-op that's cool, but it's also rarer now that we're all older.
As far as sales go, I love playing a year or two behind new releases. Patched games at a discount ftw and timing doesn't matter in single-player games.
To me, multiplayer video games should be about having fun with friends. Couch co-op, LAN parties, online multiplayer work for different genres and depending where your friends are. I don't care if they're older games, newer games, as long as it's fun and interesting.
StarFox 64 is so perfect in that arcade-game way, where you can technically finish it in a sitting but it's so cool to figure out different paths and stuff. :D
"Okay guys, let's ROCK N' ROLL!"
In case you haven't seen it, this video might make you very happy.
Wait, you play games to have fun and not as a duty? What about "pride and accomplishment"? ;)
The moment I embraced easy mode was when Assassin's Creed Odyssey was like: "Is the gameplay we designed for our single player game too tedious? Then buy some legendary items with IRL money or maybe our XP cheat!"
I hate that games started designing around microtransactions. Like who thought "hey let's take the worst parts of MMOs and put them into single player". I loved AC origins and was so looking forward to odyssey and then I just bounced off it within a few hours because so much of it just felt like doing chores.
Extra bonus: Odyssey was supposed to feature a female lead, rather than the choice, but a misogynistic Ubisoft exec vetoed it, which I can only assume was reason for the absolutely garbage dialog.
A lot of times I start out with Normal difficulty, and a game eventually escalates its difficulty past what I am capable of delivering. At which point I find that the only way to change the difficulty is to start over, so I uninstall it.
If he never played the original I think it’s good he starts with it. Black Mess is great, but the original Half Life has a certain historical value (and is still a great game).
Black Mesa is literally just better looking Half-Life approved by Valve. I can really only say the same thing so many times before you understand that what I'm saying is what it is lol.
And you’re saying there’s no difference between playing Black Mesa today vs playing Half life today, and therefore he might as well start out with Black Mesa?
Or what is the meaning of your reply?
Hard disagree. Games like Half life have a huge historical value for their impact. Playing the original is worth it. Especially if one takes the medium itself seriously.
You wouldn’t say an original movie and a 22 years younger remake are “the same”, right?
I think you’re playing dumb with me.
Love the Wikipedia link btw.
I’ve played Black Mesa in its early access phase already and then later on again when they released Xen.
No, I just think you're kinda dumb now looking for a pedantic fight on Lemmy of all places trying to argue that Half-Life and Black Mesa aren't the same story and essential game lol.
I only play single player games, but couldn't care less about achievements. It is all about exploration, story, game mechanics and modding for me.
People treat achievements as if they are a status symbol. I mean sure, if you don't know what else to do in a game, they can give you some goal, but IMO the game itself should encourage you to reach the goal, not some external badge. The experience doing the task should be the reward in of itself.
depends on the game, achievement hunting can be a lot of fun in a game u already love its just more stuff to do and more reasons to play, sure if all the achievements in a game are things like getting all of a collectible or beating certain story missions/quests they are pretty boring but in pdx map simulators for example many of the are interesting run ideas or they indicate where the hand crafted content is at. And despite how much i love the game i dont think i would have played as much of Tyranny as i did if i hadnt decide to get all the achievements.
There used to be an effort made with how you play a game to get achievements. The Orange box was a great example of this. The 'Little Rocket Man' and 'The One Free bullet' achievements both made you play the game in a different way. Sadly now it's mostly just 'play the game' 'collect all the things'.
Only silly people flaunt achievements. I use them as a meta-gaming guideline, which in a good game leads to interesting and fun challenges. In an RPG, it's like a check box for getting every ultimate weapon, fighting every boss, etc.
Can also give me something to do in a game I've played but loved. Retroachevements for instance encouraged me replay SaGa (aka Final Fantasy Legend) with only one character in the team. Wasn't too hard, but definitely a second playthrough thing.
True, if and when I ever get around to replaying things that could be a problem (although the industry has seen to remaking everything I cared about, sometimes poorly, but that's another problem).
Another shout-out to the nerds running retroachevements though because they thought it that; they have an encore mode that let's you redo achievements. Although honestly you could just make a second account, that stuff is for emulated content anyway and it's not like it's DRMed, haha.
I love any game with a handcrafted map and some exploration. Even Satisfactory, a factory building game, does an excellent job at that. Procedural generation has its uses but lacks soul I guess.